You can't dig in during the game, but you can use tactics, technology and terrain to your advantage. To do this you need to know a few simple game terms.
Full stop - means no fast movement the turn before. No weapon accuracy penalty, no terrain protection penalty.
Short stop - means fast movement the turn before but no movement on the current turn. Some penalty on weapon accuracy and terrain protection.
Moving - means your unit has a specific velocity greater than 0.You are penalized, both by receiving greatly lowered terrain protection and receiving a much lower weapon accuracy rating. Penalization severity depends on velocity. A greater velocity receives greater penalty.
Certain advanced technologies can overcome
Short stop and
Moving weapon accuracy penalty.
Trenches can overcome
Short stop and
Moving terrain protection penalty.
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Now you know what to do to avoid penalties and give yourself the greatest advantage possible.
And
