|
|
|
|
|
October 30th, 2009, 02:31 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Map Forge Preview
...cancer, terrorist plot, sleeping sickness, Lindsey Lohan/Paris Hilton... Lindsey Lohan + Paris Hilton......
|
October 30th, 2009, 02:33 PM
|
|
Second Lieutenant
|
|
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
|
|
Re: Map Forge Preview
Quote:
Originally Posted by NTJedi
Things which may unexpectedly drag you away from Dominions_3:
Another game, computer hardware failure, death/illness, career change, etc., etc.,
|
...horrible many-tentacled Things from the outer void...
|
October 31st, 2009, 01:55 AM
|
|
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: Map Forge Preview
Quote:
Originally Posted by Foodstamp
Hey Ball,
I was curious about the map you are using in the video. It looks like a map from Battle for Wesnoth. I was wondering how you extracted the map from the game. Also, did you have to manual insert the white dots for the provinces or is that a feature in the Map Forge, allowing you to specify where the provinces are? If you did do it manual, how did you map out the hexes to place the dots?
Thanks!
|
I could not remember, so I did some digging and found the original work folder. Turns out it was over 2 years ago that I did the Blitznoth map image.
I used screen captures from within the Wesnoth map editor and saved them as NE, NW, SE & SW. I then cleaned them up and pieced them back together in GIMP. The province centers were placed with an old map editor that I had started back in 2006-2007 called Dom2hexmap (or something like that). The same editor that I used to make my other hex style maps.
Image editing is not planned for the current Map Forge project.
|
The Following User Says Thank You to Ballbarian For This Useful Post:
|
|
October 31st, 2009, 02:10 AM
|
|
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: Map Forge Preview
Quote:
Originally Posted by NTJedi
Any chance the map forge tool is ready?
Perhaps we can at least have the beta version, thus if something draws you away from Dominions_3 the community will at least have the current map forge tool.
Things which may unexpectedly drag you away from Dominions_3:
Another game, computer hardware failure, death/illness, career change, etc., etc.,
|
Quote:
Originally Posted by chrispedersen
...cancer, terrorist plot, sleeping sickness, Lindsey Lohan/Paris Hilton... Lindsey Lohan + Paris Hilton......
|
Quote:
Originally Posted by Stavis_L
...horrible many-tentacled Things from the outer void...
|
lol
I must admit that progress was slowed unexpectedly by a new relationship. Most pleasantly distracting...
...but progress continues!
The tool scripting is pretty much complete and mostly untested. Right now I am trying to clean up the neighbor finding code. No promises, but check back Sunday (November 1st). If things go smoothly I will devote an evening to compiling an early beta.
|
October 31st, 2009, 09:36 AM
|
|
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Map Forge Preview
Quote:
Originally Posted by Ballbarian
Quote:
Originally Posted by Foodstamp
Hey Ball,
I was curious about the map you are using in the video. It looks like a map from Battle for Wesnoth. I was wondering how you extracted the map from the game. Also, did you have to manual insert the white dots for the provinces or is that a feature in the Map Forge, allowing you to specify where the provinces are? If you did do it manual, how did you map out the hexes to place the dots?
Thanks!
|
I could not remember, so I did some digging and found the original work folder. Turns out it was over 2 years ago that I did the Blitznoth map image.
I used screen captures from within the Wesnoth map editor and saved them as NE, NW, SE & SW. I then cleaned them up and pieced them back together in GIMP. The province centers were placed with an old map editor that I had started back in 2006-2007 called Dom2hexmap (or something like that). The same editor that I used to make my other hex style maps.
Image editing is not planned for the current Map Forge project.
|
Thanks for the response! That is the same way I am using Wesnoth to do maps sans the hex map editor. . Gratz on your new relationship and we are all eagerly awaiting Sunday!
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|