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  #1  
Old October 18th, 2009, 02:24 AM
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Ballbarian Ballbarian is offline
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Default Re: Map Forge Preview

Random commander & province name functionality appears to be working well.

Now toying with some rough tool scripting support. Nothing fancy, but here are some sample scripts:

Code:
=====================================
Sample script: "MarkNoStartTool.mfs"

# Mark all provinces nostart
:TOOL
  Mark all NoStart
:SELECT ALL PROVINCES
:THEN
  nostart = TRUE


=====================================
Sample script: "NoIndependentsTool.mfs"

# Make NI map (No Independents)
:TOOL
  Make NI Map
:SELECT ALL PROVINCES
:THEN
  poptype = 99

=====================================
Sample script: "MuddySeasTool.mfs"

# Make seas unattractive
:TOOL
  Muddy Seas
:SELECT PROVINCES WHERE
  tsea = TRUE
:THEN
  #kill is equiv to #land (clears province)
  kill = TRUE
  poptype = 99
  population = 0
The above scripts will likely come with MF. The following sample just gives a broader picture of what should be possible:

Code:
=====================================
Sample script: "SampleTool.mfs"

#sample script...
#comment line is ignored
:TOOL
  Sample Tool
:SELECT PROVINCES WHERE
  tplain = TRUE
  nostart = FALSE
:THEN
  #province data modified
  knownfeature = 268
  temple = TRUE
  lab = TRUE
  nostart = TRUE

:SELECT PROVINCES WHERE
  tforest = TRUE
:THEN
  #commander added to province
  comtype = 521
  comname = "Bob"
  bodyguard = 433
  bodyguardcount = 12
  item = "Thunder Whip"
Still a work in progress, but the idea is for you to be able to write your own simple tools and have them appear in a menu within Map Forge. Additional language elements may appear depending upon time and ease of implementation. I hope to be able to add simple functions for random selections. For example: 10-12 bodyguards, commander type 521,262,333 etc.

Thoughts?
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Map Forge - Map editor
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  #2  
Old October 18th, 2009, 09:32 PM
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NTJedi NTJedi is offline
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Default Re: Map Forge Preview

Quote:
Originally Posted by Ballbarian View Post
Random commander & province name functionality appears to be working well.


I hope to be able to add simple functions for random selections. For example: 10-12 bodyguards, commander type 521,262,333 etc.

Thoughts?
The random commander(s) for provinces is a great idea.
Allow the map maker to choose how many random commanders (1 thru 9). Perhaps a future version can include random equipment for the random commanders... yet some items such as the assassin heart and bane venom charm should not be included in the random list. Low_Random means 0 thru 2 random items, Medium_Random means 1 thru 4 random items or less, High_Random means 2 thru 6 random items and Max_Random means 3 thru 8 random items.


In regards to the bodyguards 10-12 seems high unless it's a powerful mage. A normal commander should probably have 1 or 2 bodyguards, a mounted commander 2 or 3 bodyguards, and mages 3 bodyguards for each mage level.
And each commander should have a 2% chance of having magic paths where 75% are level_1, 10% are level_2, 7% are level_3, 4% are level_4, 2% are level_5 and 2% are level_6 or higher.

Hope these ideas are helpful.
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  #3  
Old October 19th, 2009, 09:10 PM

chrispedersen chrispedersen is offline
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Default Re: Map Forge Preview

+++

Hmm, even better than random would be random from a list of good ideas - ie., like some of the choices you and gandalf have originated.
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