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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old November 6th, 2009, 04:19 PM
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Burnsaber Burnsaber is offline
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Default Re: Underwater Gameplay Improvement Mod v0.9

Quote:
Originally Posted by Illuminated One View Post
I noticed just recently but land nations are not able to build castles underwater. This is really a bummer since without Kelp Fortresses there might not be really many castles to take. In any case it still encourages ignoring the uw nations for the first half of the game.
I know, but unfortunately that's not moddable. Well, it's not like you could recruit anything new.

Quote:
Originally Posted by Illuminated One View Post
Also, what is the advantage of a RoWB over a sea kings goblet? Both cost the same (And seriously who would attack an uw nation before he has const-4?).
I assume that you Manual of Water Breathing? In the previous version, MoWB was con 2 while SKG was con 6. This sort of made nature better for UW access than water (with the prevelance of indy N shamans). Now the option is there (if you don't have W mages, for example), but you should thematically use water UW breathing items over nature equivalents.
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