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June 30th, 2002, 03:30 AM
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Private
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Join Date: May 2002
Location: Hongkong (moved form Toronto, Canada)
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Re: LRS vs. Planets
That's a Intel project called
"Cargo Maintenance Problem"
I'm not sure how did it work, maybe that will help to destory some fighters/WPs store in planet.
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June 30th, 2002, 03:58 AM
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Corporal
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Location: Atlanta, Ga.
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Re: LRS vs. Planets
I have to agree that you should be able to scan the planets, if you can scan scout ships! And of course the Surface Scan Jammer would make sense as a preventitive option.
I'm new here and am wondering if Shrapnel, MM, or whoever would be involved in actually considering these suggestions read the forums on a regular basis?  If not, how does one propose such things to the games designer(s)?
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June 30th, 2002, 05:50 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: LRS vs. Planets
Quote:
Originally posted by StarJack:
I have to agree that you should be able to scan the planets, if you can scan scout ships! And of course the Surface Scan Jammer would make sense as a preventitive option.
I'm new here and am wondering if Shrapnel, MM, or whoever would be involved in actually considering these suggestions read the forums on a regular basis? If not, how does one propose such things to the games designer(s)?
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Send him an email. People use various ones.
Info@malfador.com SE4@malfador.com
It does make a difference when people speak up. He has lots of ideas to work on, and if many people want something in particular it gets bumped up the priority list.
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June 30th, 2002, 08:15 AM
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Colonel
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Re: LRS vs. Planets
If you attack the planet with one single drone or the smallest group of fighters, you will get all the information you want. IMHO this is easy enough, so I do not want a long range scanner for planets,
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June 30th, 2002, 09:05 AM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: LRS vs. Planets
Quote:
Originally posted by TerranC:
How is it too powerful?
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Consider the price difference between the ship-mount sensor and a facility, not to mention the production loss the planetary psychic scanner causes by taking up a slot. A 20kT ship-board sensor will give you a range of 5, that's every square except the outer most rows and columns if you put it in the centre on a cheap 2000 minerals satellite! I think the planetary psychic scanner do too little for the cost and never use it!
If you want intel on a planet, just send in a fighter or something equally worthless. Letting you see everything with a simple and cheap sensor makes dull, boring and predictable game play. As I said before, I consider surprises part of the fun.
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July 1st, 2002, 05:11 AM
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Corporal
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Re: LRS vs. Planets
Of course minefields prevent sending in expendable ships/fighters to see what's at a planet.
I've never used the ship scanners thou. I always attack big fleets with expendable ships to see what's there (only to see the levels of ECM and Sensors)
Scanners for planets seems oddly useful. Might convince players to watch out for their ally's ships as well, and give paranoid border protectionists like me another advantage.
Put it in I say.
Askan
[ July 01, 2002, 04:12: Message edited by: Askan Nightbringer ]
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It should never be forgotten that the people must have priority -- Ho Chi Minh
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July 1st, 2002, 08:19 AM
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Brigadier General
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Re: LRS vs. Planets
Askan's idea gave me an idea:
How about make it into a race tech?
This way, people that want the surprises can use the points into something more to what they have in mind, and people who does want the scanners can take the... *Surveillance Experts* racial tech.
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