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  #1  
Old November 28th, 2009, 03:45 PM
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Default Re: Nosophoros - The Vampire Lords

Thilock_Dominus: I was thinking today that, considering how professional looking your OP is, the only things this Mod seems to lack are "concept art" (as in, detailed drawings of what the sprites are intended to represent), and a soundtrack/mixtape (violin music?).


Also, I was wondering why the Vamp Nobles get Fire on their greatswords? Cold would seem more appropriate (these guys seem to be somewhat cold-oriented), unless the Nobles are intended to be killing their own.
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  #2  
Old November 29th, 2009, 01:54 AM
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Default Re: Nosophoros - The Vampire Lords

Quote:
Originally Posted by HoneyBadger View Post
Thilock_Dominus: I was thinking today that, considering how professional looking your OP is, the only things this Mod seems to lack are "concept art" (as in, detailed drawings of what the sprites are intended to represent), and a soundtrack/mixtape (violin music?).
Thanks

Yep, it need that ^_^


Quote:
Also, I was wondering why the Vamp Nobles get Fire on their greatswords? Cold would seem more appropriate (these guys seem to be somewhat cold-oriented), unless the Nobles are intended to be killing their own.
It's because of the rivalry with the Pureblood Vampire Lords. There's an internt fight among the Pureblood Lords and the Non-Pureblood Lords. So the Non-Pureblood Lords have used fire weapons to fight the Purebloods.
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Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
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  #3  
Old December 9th, 2009, 06:05 AM
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Thilock_Dominus Thilock_Dominus is offline
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Default Re: Nosophoros - The Vampire Lords

New Patch (1.01)

• The Nosophoros GUI for Dominions 3 have been greatly improved (screenshots updated in that event).
• A new Nosophoros Icon are made (can been found in the first post).
• Ivan the Vampire King (premade pretender) have been reworked to fit the new changes in v.1.01

Biggest changes in this patch is that the Vampire King and Dark Summoner have been balanced (in hope that the mod will be used for MP purpose).
The Necromancer and Shadow Necromancer (Hero) have been reworked for that matter.

Also Nosophoros: The Vampire Lords Wiki site is almost complete. You can find every bit of information, everything from unit stats to weapon stats etc. http://dom3.servegame.com/wiki/Nosop..._Vampire_Lords




Changelog 1.01

--- CHANGES ---
• Nosophoros GUI Updated
• Blood Gift changed to: A Vampire's Instinct.
• Power of Blood changed to: The Scents of Blood.
• Greater Power of Blood changed to: Blood of Kings.
• Removed "ambidextrous" from Ancient Vampire Lord.
• Removed "ambidextrous" from Vampire Lord.
• Removed "ambidextrous" from Black Rose Lord.
• Removed "ambidextrous" from Black Rose Guard.
• Removed "ambidextrous" from Pureblood Vampire.
• Removed "Standard" from The Chosen One.
• Removed "Standard" from The Chosen One - Wolf form.
• Ancient Vampire Lord: Dark Power 2 ---> 3
• Ancient Vampire Lord: Random Magic 3 ---> 4
• Ancient Vampire Lord: Removed Standard.
• Vampire Lord (Hero): Removed "ambidextrous".
• Child of the Night Wolf Shape: Morale 12 ---> 8
• Snow Demon Wolf: Defense 14 ---> 10
• Snow Demon Wolf: Morale 30 ---> 20
• Necromancer: 2 earth ---> 2 astral.
• Necromancer: Change in unit description.
• Necromancer: Forge bonus removed.
• Necromancer: Darkvision 25 ---> 50
• Shadow Necromancer: 1 astral ---> 2 astral
• Shadow Necromancer: 3 earth ---> 3 random
• Shadow Necromancer: Darkvision 50 ---> 75
• Shadow Necromancer: One Shade will join each month.
• Mystic: Healer ability removed.
• Dark Mystic: Healer ability removed.
• The Judge: Healer ability removed.
• Dark Summoner: HP. 25 ---> HP. 20
• Dark Summoner: Def. 12 ---> Def 8
• Dark Summoner: Att. 12 ---> Def 10
• Dark Summoner: Str. 14 ---> Str 12
• Vampire King: cost 75 ---> 100
• Vampire King: Path cost 40 ---> 60
• The Chosen One - Wolf Shape: -4 in all Magic Path ---> -2
• Soulless Bite: -2 Damage ---> 1
• Soulless Bite: -1 Attack ---> 1

--- FIXES ---
• The Oracle (hero) was not enabled in Nation hero list.
• Night Blessing desription changed.
• Soulless bite doesn't affect mindless beings.
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Nosophoros: The Vampire Lords - v1.02
Conquest of Elysium 3 GUI mods
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  #4  
Old April 4th, 2010, 10:44 PM
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Default Re: Nosophoros - The Vampire Lords

Heya Thilock. Just thought I'd note that your preview image appears to be the thumbnail only -- I was trying to find a preview image to put in my little archive of Dom3 mods and couldn't get it to come up full-sized. So, dinking with the URL, I found the real one, if you want to update it on the OP:

www.imageviper.com/displayimage/146634/0/Nosophoros.jpg

(The one you have up is image # 146633. I just tried incrementing it up by one and lucked out. Apparently, the following filename doesn't matter to this image host as long as it's present in the URL. Also, as a side note, your other in-game screenshots suffer from the same problem, but I didn't hunt down the full-size images as they were available on your wiki page.)

Cheers, and I look forward to trying it out when I get the chance.
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Old April 9th, 2010, 02:33 AM
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Default Re: Nosophoros - The Vampire Lords

I noticed something strange when playing this mod. So, I took a w9 bless for the black rose order and setup 2 armies for expansion. The first is commanded by a prophetized black rose lord + 15 black rose guards + 30 children of the night. The second is commanded by a dark mystic and a skeleton commander and consists of 15 black rose guards and a few skeleton guards.

Now lo and behold the first army does alright expanding, however the 2nd army also gets free soulless every time the battle ends (supposedly from the vampiric great sword fatalities). Is that a bug, a mod conflict or WAD?- If WAD why only in 2nd army?
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