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November 30th, 2009, 05:49 PM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Brainstorm
Ok, i found the way for "random" affliction: 2 weapons, same name different afflictions.
code done, just need sprite, this lead me to:
a) there is in this game a dual wielding human bare chested?
b) how the heck can i make them only recruitable on coastal province? i tried #copystats from the reef dweller, but then i have to use #clear to remove armor/darkvision/poison armor
c)where i can found weapons sprite? i need the "hunting knife", is perfect.
d)game description does not recognize ł, there is a way to force the game to show it?
to Slipperyjim
Well, tbh i thought this mod wasn't "my" mod, i see it as a "forum" mod.
you can make what you want, post here and i'll blend it with what was already done.
Now, for mod work itself, i was thinking two "routes"
1) the barbarian clans one, with specialized units
2)animals summons, good for late game--> the bear is a nice idea, as soon as i finish the wenetoi (coastal barbarians) i'll start it
edit
ehi, the wolpertinger is pretty scary! i'll use it
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December 1st, 2009, 04:26 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Brainstorm
I like Slipperyjim's "Huntmaster" idea. I think it could work very well combined with having him autosummon his "hunting pack" in each battle (you can see the code for that knid of stuff in the Breton mod). If he just summons them, the player will just dump them to some castle with eternal "Summon Allies" command (boooring..)
Quote:
Originally Posted by Swan
a) there is in this game a dual wielding human bare chested?
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You should really consider using spritedumps (search the forums or download from the first post of the "Sprite Editing Tutorial" sitcky thread.). They are big blank image files with the unit sprites on them. Very, very, very useful for this kind of stuff. You could pretty easily copy-paste two swords into the Maverni Hornblower guy.
Quote:
Originally Posted by Swan
b) how the heck can i make them only recruitable on coastal province? i tried #copystats from the reef dweller, but then i have to use #clear to remove armor/darkvision/poison armor
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Eh, not possible, unless you want to overwrite nations & national units (see UWGIM).
Quote:
Originally Posted by Swan
c)where i can found weapons sprite? i need the "hunting knife", is perfect.
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Erhm.. what? If you mean the ranged flysprite, see modding manual. If you mean sprite (as in sprite), try the sprite dumps.
Quote:
Originally Posted by Swan
d)game description does not recognize ł, there is a way to force the game to show it?
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Not any that I know of.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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December 1st, 2009, 08:36 AM
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Second Lieutenant
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Join Date: Mar 2008
Location: Treviso; Italy
Posts: 420
Thanks: 22
Thanked 19 Times in 13 Posts
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Re: Brainstorm
Quote:
Originally Posted by Burnsaber
Quote:
Originally Posted by Swan
c)where i can found weapons sprite? i need the "hunting knife", is perfect.
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Erhm.. what? If you mean the ranged flysprite, see modding manual. If you mean sprite (as in sprite), try the sprite dumps.
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I mean the magical weapon hunting knife, i need the sprite of how it look in the forge magic item panel. i tryed to look in the spritedump, but i couldn't find it
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