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Old December 4th, 2009, 01:16 PM
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Default Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!

I had the thought, particularly about Brettonia, but also in general for independent knights, etc, that mounted knights might possibly get the ability to dismount, via an application of Shapechange.
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Old December 4th, 2009, 02:27 PM

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Default Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!

You could do this, but given that it would be an incomprehensibly poor decision I don't think I would ever use said command. Dismounted knights just build too much fatigue too quickly. You would need to give them more gear than a mounted knight just to keep their fatigue levels from growing too much.
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Old December 4th, 2009, 04:16 PM
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Default Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!

I agree with rdonj. Dismounted knights would be possible, certainly -- but not practical. In addition to the Fatigue Factor, there's also the point that lance charges are a big part of why knights are so deadly. The lance charge is even more important for Bretonnia, because the Bretonnian lances have been upgraded over the "standard" lance. Why on Earth would I want to give up my lance charge?

There's also the Mobility Problem. Knights on foot are S-L-O-W. Yuck. I'd much rather keep them on horseback so they can run down fleeing opponents.

Lastly, there's a thematicness (is that a word?) problem. Knights on foot are just elite heavy infantry. Yawn.... Dom3 already has a lot of elite heavy infantry. Anyway, Ulm does it better.
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