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The triarii have to rejuvenate! (CBM 1.6) - .com.unity Forums
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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old December 13th, 2009, 09:29 AM

fosforo fosforo is offline
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Default Re: The triarii have to rejuvenate! (CBM 1.6)

Quote:
Originally Posted by Trumanator View Post
Interesting =/= useful necessarily. You're far better off recruiting a mage, particularly since MA Ermor uses them to lead/bless your armies of shadow vestals and to reanimate Longdead Horsemen.
It's also true that useful is different from enjoyable.
In game of so much deep, I prefer to role-play than to simple play (or win), so I can accept that one unit is stronger than other, but in my opinion every unit must have a little chance to become useful/to be used.

This is possible for the Censor, that is surely worse than Thraumaturg but in absolute is a nice piece to deal with, but is definetely impossible with Triarii and Praetorian Guard.

Even if the triarii was a little younger (es: 48 age) probably the Princeps would be a better choice, but at least, with this little tuninig, the Triarii unit can have a little chance to be recruited, especially for the player animated by the role-playing intent as described above.

Obviously I can continue to use my mod, but my friend don't want to use a mod that exslusively advantage my nation; so I'd like that the "triarii rejuvenation" tuning will be insert in the future version of the largely diffused and "authorative" CBM 1.6

The concept: "Is useless to improve this unit because in any case there is an other better (and in some manner obligatory) choice" doesn't reward a so beatiful game like Dom3; let's try to separate the agonistic aspect from the design/verisimilitude/plausibility aspect.

Sorry for english and imperative tone, solely caused by my grammar ignorance

Fosforo, promotive of the "rejuvenate triarii" group (presently with one only member)

Last edited by fosforo; December 13th, 2009 at 09:50 AM..
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