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  #1  
Old December 13th, 2009, 07:47 PM
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Fantomen Fantomen is offline
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Default Re: The triarii have to rejuvenate! (CBM 1.6)

I agree that triari should be just below the old age limit, this would actually cause some of them to be old since there is a random modification to the starting age of each unit recruited.

The censors and lictors could be non cap as well to see some use.

As you say, both changes from a roleplaying perspective.

I think the problem with your proposal is that MA ermor really don't need empowering from a balance point of view, rather the contrary. So you get people disagreeing because of that also.
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Old December 14th, 2009, 11:01 AM

fosforo fosforo is offline
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Default Re: The triarii have to rejuvenate! (CBM 1.6)

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Originally Posted by Fantomen View Post
I agree that triari should be just below the old age limit, this would actually cause some of them to be old since there is a random modification to the starting age of each unit recruited.

The censors and lictors could be non cap as well to see some use.

As you say, both changes from a roleplaying perspective.

I think the problem with your proposal is that MA ermor really don't need empowering from a balance point of view, rather the contrary. So you get people disagreeing because of that also.

Yes, my purpose is exactly this: I'd like to set the age just below the limit and let that the random mechanism gives out its verdict.
From balance point of view, I can raise the triarii cost without any problems; I'd like to change the mod not for an easy win but for a better unit representation.

I'm also working on your suggestion in my mod: "Absolute Ermor". : no more censor/lictor capital only.

But to do this and to do other feature, I have the need to understand how is possible to create a magic site that is not a starting site but that is searchable only by unit of a given nation (ermor in the case).

I've put a thread on this argument, any help would be appreciate.

I've created a new unit: equites; I'm working on a special site "Colliseum" with interesting characteristis.

I'm also working on other new units: the aedile, a bureaucratic unit poor leader but that gives some asvantage in gold handle and the praetor able to aminister the civil law, si in the game trasposition has the properties to lower the unrest level .

Regards,
FOsforo
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Old December 14th, 2009, 11:06 AM

Sombre Sombre is offline
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Default Re: The triarii have to rejuvenate! (CBM 1.6)

[quote=fosforo;721831]
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Originally Posted by Fantomen View Post
I'm also working on other new units: the aedile, a bureaucratic unit poor leader bau that gives some asdvantage in gold handle and the praetor, that, able to aminister the civil law, has the properties to lower the unrest level in the game trasposition.
Other than patrol bonus, no upkeep for that unit and unrest reduction, how would the aedile gives some asdvantage in gold handle?
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Old December 14th, 2009, 11:10 AM

fosforo fosforo is offline
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Default Re: The triarii have to rejuvenate! (CBM 1.6)

[quote=Sombre;721833]
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Quote:
Originally Posted by Fantomen View Post
I'm also working on other new units: the aedile, a bureaucratic unit poor leader bau that gives some asdvantage in gold handle and the praetor, that, able to aminister the civil law, has the properties to lower the unrest level in the game trasposition.
Other than patrol bonus, no upkeep for that unit and unrest reduction, how would the aedile gives some asdvantage in gold handle?
If I remember well the mod instructions, a commander unit can produce some gold or resources; so the aedile gives a little income per turn.

Fosforo
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