.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old July 6th, 2002, 02:11 PM

Lemmy Lemmy is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
Lemmy is on a distinguished road
Default Re: Can space yards (bases) be transported ...

Quote:
I'd also like to be able to build multiple space yards on planets, with the same result. I don't care about multiple build queues, but the speed would be worth it.

Perhaps, for a mod, a "Space Yard Expansion" component / facility, that adds SY rate to pre-existing space yards (and adds slight repair capacity as well), without functioning as a space yard itself ... ? Say, extend the Space Yard tree, and get SY Expansion I through III, each one good for ... um ... 1/4 to 1/2 as much as a SY of the same rating, both in terms of production and in terms of repair?
I believe SJ found a way to do this, SE4 won't allow you to build a new facility with the space yard ability if there is one present, but it will allow you to upgrade a facility to another facility with the space yard ability.
So you would have to mod a facility without the spaceyard abilty, and let that be upgradeable to a space yard facility.
__________________
[Boo!]
Reply With Quote
  #22  
Old July 7th, 2002, 01:59 AM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: Can space yards (bases) be transported ...

Oh, as for *moving* bases, here's an odd observation: apparently you can equip Bases with Emergency Propulsion units.

No clue if it'll MOVE them, but apparently you can at least *assign* them.

Then again you can assign supply-Category components to base designs too, and don't have ANY real use for 'em. *shrug*

It'd be nice though, to be able to build a base that can "nudge" itself ot a new location upon completion. 8)
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.