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Old December 16th, 2009, 10:02 AM
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Default Re: Strategy guide for the Skaven mod by Sombre “Die manthings die!”

Quote:
Originally Posted by Trumanator View Post
A W9 dragon isn't the worst thing you can have awake.
True.
And while I'm dubious that water is their best bless, adding to it a much needed awake SC would go a long way toward securing the early game.
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Old December 16th, 2009, 10:24 AM
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Default Re: Strategy guide for the Skaven mod by Sombre “Die manthings die!”

yeah as skaven you are ok for late game power and have decent magic diversity so a rainbow is not really needed (though always nice to have.) what you really need is either something awake to get you through the difficult early game or perhaps a dormant titan that can provide a decent bless and some midgame combat power.
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Old December 17th, 2009, 02:04 AM

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Default Re: Strategy guide for the Skaven mod by Sombre “Die manthings die!”

Sombre:

Random ideas:

Bloodflies. Essentially same as swarm. Except sacred, and eather a 1B1H summon. Or 1B2H, 1B3H...

Hero: Lord of the Flies. Minor Godling.


Why bloodflies are cool: Make bloodcurse interesting. Summoning 20 of these at a pop, each with a MR resist death curse...

Plus, they would distract enemy archers, giving skavens a thematic way to not be abused by archer fire. Lots of casualties.
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Old December 17th, 2009, 02:41 AM
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Default Re: Strategy guide for the Skaven mod by Sombre “Die manthings die!”

A Horned Rat pretender would be really nice also, probably based on the verminlord chassis?
Pretty thematic
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