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Old December 16th, 2009, 03:58 AM

chrispedersen chrispedersen is offline
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Default Re: Strategy guide for the Skaven mod by Sombre “Die manthings die!”

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Skaven need *cheap* forts that are utterly disposable. Dark Citadels seem appropriate.. I'd also start them in a great city. Seems appropriate that they would originate in places of teeming life. Plus it gives a startup bonus on resources to crank out some of your albinos etc.
Er...Dark Citadels cost 1200 gold and take 5 turns to build...not what I'd call cheap and utterly disposable. Only the various "City" type forts are more expensive.
Er we're both wrong, they're 1000/4 - and I meant Ermorian castles.
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Old December 16th, 2009, 09:40 AM
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Stavis_L Stavis_L is offline
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Default Re: Strategy guide for the Skaven mod by Sombre “Die manthings die!”

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Originally Posted by chrispedersen View Post
Skaven need *cheap* forts that are utterly disposable. Dark Citadels seem appropriate.. I'd also start them in a great city. Seems appropriate that they would originate in places of teeming life. Plus it gives a startup bonus on resources to crank out some of your albinos etc.
Er...Dark Citadels cost 1200 gold and take 5 turns to build...not what I'd call cheap and utterly disposable. Only the various "City" type forts are more expensive.
Er we're both wrong, they're 1000/4 - and I meant Ermorian castles.
Hrm...did you check in-game? I was referencing Edi's spreadsheet, where both types of Dark Citadels (the land and water versions) are listed as 1200/5. If you can confirm we should post in Edi's database thread as a typo correction.

As far as disposable fortresses, perhaps the "Dead City" castle (listed in Edi's db as 800 gold, 3 turns, 10 admin, 100 supply and 200 defense) would be both thematic and suit your gameplay goals. Using something with the "Ermorian" tag that's not Ermor or even Ermor related seems less desirable.
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