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December 20th, 2009, 07:41 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Re: Current game effects of thermobaric ammo
BTW, if you want to have some fun with the, get the russian mlrs that fires them. Shoot near enemy armour. Laughter. I found out about it in a recent game. Way overpowered.
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December 20th, 2009, 09:04 PM
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Location: Uk
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Re: Current game effects of thermobaric ammo
Quote:
Originally Posted by Wdll
BTW, if you want to have some fun with the, get the russian mlrs that fires them. Shoot near enemy armour. Laughter. I found out about it in a recent game. Way overpowered.
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Off topic a bit but in what way pressume talking TOS-1s here. They are great for taking out entire Mech Co or infantry but vs armour not really enough punch to kill, have had them dirrect fired at my armour to in desperation. Taking advantage of any suppresion can be tricky to as a couple of flame hexes can stop TI seeing through. As a note makes them handy tools as an attacker in river crossings due to this.
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December 21st, 2009, 03:06 PM
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Shrapnel Fanatic
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Re: Current game effects of thermobaric ammo
Quote:
Originally Posted by Wdll
BTW, if you want to have some fun with the, get the russian mlrs that fires them. Shoot near enemy armour. Laughter. I found out about it in a recent game. Way overpowered.
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The Tos graphics currently don't do the weapon justice because the weapon class is 9 whereas it should be 18 ( and is now ) like any other flame rocket and is an exceedingly nasty fuel-air weapon that fires a salvo of 30 missiles in anywhere from 7.5 -15 seconds depending on the source.
Quote:
......" it fires a 220mm fuel-air explosive missile. This type of munition releases a large cloud of flammable gas and cause massive explosions that can clear out bunkers and other fortifications. "
......"it detonates, first creating a high temperature cloud of flame followed by a crushing overpressure."
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It wouldn't do tanks any good either and it's already a very expensive weapon that's twice the cost of CM rockets
If you want to criticize the weapon stats, that's fine, but try doing it with actual data if you think it's "Way overpowered"
Don
Last edited by DRG; December 21st, 2009 at 03:21 PM..
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December 21st, 2009, 06:59 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
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Re: Current game effects of thermobaric ammo
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Wdll
BTW, if you want to have some fun with the, get the russian mlrs that fires them. Shoot near enemy armour. Laughter. I found out about it in a recent game. Way overpowered.
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The Tos graphics currently don't do the weapon justice because the weapon class is 9 whereas it should be 18 ( and is now ) like any other flame rocket and is an exceedingly nasty fuel-air weapon that fires a salvo of 30 missiles in anywhere from 7.5 -15 seconds depending on the source.
Quote:
......" it fires a 220mm fuel-air explosive missile. This type of munition releases a large cloud of flammable gas and cause massive explosions that can clear out bunkers and other fortifications. "
......"it detonates, first creating a high temperature cloud of flame followed by a crushing overpressure."
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It wouldn't do tanks any good either and it's already a very expensive weapon that's twice the cost of CM rockets
If you want to criticize the weapon stats, that's fine, but try doing it with actual data if you think it's "Way overpowered"
Don
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It feels overpowered to me (and my opponent) the way a single shot from a weapon would feel if it would take out (as in 100% destroy) 4 Merkava 4s in one hit.
I have zero knowledge about the specific weapon so I do not comment on if it is overpowered in terms of not good translation reality--->game. So, I am not criticizing the way it is implemented in the game.
That doesn't change what I think about CM in the game, but that is a different matter so no point in talking about here I guess.
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December 21st, 2009, 07:32 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Re: Current game effects of thermobaric ammo
Quote:
It feels overpowered to me (and my opponent) the way a single shot from a weapon would feel if it would take out (as in 100% destroy) 4 Merkava 4s in one hit.
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As I said think you were lucky it will flaten IFVs 95% of the time but vs tanks nowhere near that effective, unharmed or light damage with heavy suppresion is common vs a MBT in my experience. Vs troops if anything might be more effective due to blanket effect, even if found cover somehow from the heat I would think there is no oxygen left to breath which is probably terminal.
Kartoffel worth a look at them in action on you tube, the old Tungunaska is a good view to. Also try typing in power sliding/drifting tanks or some such. Some great vids of guys messing on snow ice in MBT IFVs 60 Tons going sideways at 30 miles an hour is a bit mad, wonder what the battle computer would make of it.
Last edited by Imp; December 21st, 2009 at 07:41 PM..
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