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Old December 24th, 2009, 12:44 PM
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Suhiir Suhiir is offline
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Default Re: Current game effects of thermobaric ammo

Quote:
Originally Posted by Mobhack View Post
No, as we have constantly pointed out, air weapons are High Explosive (when not specifically CM or Napalm). That includes Mavericks or air cannons. HE will attack all in the same and sometimes surrounding hexes.

There are no HEAT fixed-wing air PGM, all are effectively a form of LGB.

Andy
Yup, as I said, unintended but unavoidable side effect of the game code. As you say air weapons "work like they work", and without some serious recoding (which ain't gonna happen) we can just chuckle at them from time-to-time.

I've played around a bit with the Pen & Kill numbers on various bombs and air-launched missiles (and gotten some very amusing results) but haven't stumbled across and set of Pen/Kill values that "work better" then the ones used in the game now. I have however had some success adjusting Warhead Size that reduces the frequency (reducing, not eliminating) of adjacent/same hex colatteral kills from missiles. So far I havn't done an extensive experiment to see if it's also reducing the lethality to the target as well, one has to assume it is, how much I can't say at the moment.
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