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  #1  
Old July 4th, 2002, 03:52 AM

ELN-Gustyboy ELN-Gustyboy is offline
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Default Re: if facility were cities

for the remote mining i tried lot of things to understand how does it works...
and i understand that only one robominer mine in 1 sector...1 planet&1 satellite will only be mined by 1 satellite miner...
if you put 2 satellites miners in orbit around one planet,only one miner will gives you resources...
and robominers can only be construct on Ship/base/satellite...but if you put it on a satellite you haven't any maintenance cost to pay...
all that is in the unmodded Version of the game...
it s all i understood but i can make lots of mistakes...
cya
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  #2  
Old July 5th, 2002, 12:16 AM

Spuzzum Spuzzum is offline
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Default Re: if facility were cities

Yep, that's about right.

(Shameless plug: in my mod, I dropped the size of the remote miner components to 25kT (and likewise reduced their cost, effectiveness, etc.), so that you can fit them on the smallest satellite size. In vanilla SE4G, you have to develop the large satellites before you can use satellites to remote mine.)

You can only have one ship/base/sat remote mining per sector, but all remote mining components on that single vessel will work.
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  #3  
Old July 5th, 2002, 12:34 AM

Lemmy Lemmy is offline
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Default Re: if facility were cities

while we're going off topic to remote mining, i got another question

in settings.txt there are these lines:
Planet Value Low Resources := 0
Planet Value High Resources := 500000

these are the values which indicate how many resources you can mine on each planet?
But with infite resources setting on, these values aren't used for facilities, right?
but they are still used for remote mining?
does the percentage values change with remote mining?
i never tried it, if it does, is it linear to the max and min resources?
for example, if there is 250k left, and min and max pct are 0 and 150, the pct value is 75%?

[edit]
ok, ok, so i got 6 questions
[/edit]

[ July 04, 2002, 23:35: Message edited by: Lemmy ]
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Old July 5th, 2002, 03:13 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: if facility were cities

The remote miners decrease the value by 1% each turn.

If the planet has 2% value, it becomes 1%.
If the planet has 250% value, it becomes 249%.

This deduction only applies once per ship (not per miner component), and only to the resource(s) being mined.
So, Build miners with the maximum number of mining components, and specialize your miners into one type only.
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Old July 5th, 2002, 03:54 PM

Lemmy Lemmy is offline
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Default Re: if facility were cities

hmm, and i suppose you can't put the Planet - Change Minerals Value ability on a component, to keep the value stable at 100%?
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  #6  
Old July 5th, 2002, 04:23 PM
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Default Re: if facility were cities

Quote:
Originally posted by Lemmy:
hmm, and i suppose you can't put the Planet - Change Minerals Value ability on a component, to keep the value stable at 100%?
Nope, that ability only works for facilities, not components.

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  #7  
Old July 6th, 2002, 12:25 AM
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Default Re: if facility were cities

Quote:
i suppose you can't put the Planet - Change Minerals Value ability on a component, to keep the value stable at 100%
But there is an entry in Settings.txt to turn off the depletion.
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