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  #41  
Old December 29th, 2009, 02:17 PM
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

We'll make a point of keeping an eye on which games are behind. With graphs on, outsiders will be able to see if a game is close to victory. I'll have to thank Llamabeast for that recent feature. Its true, under the worse circumstances the tournament may go on for over a year. Hopefully people won't drag things out and treat it more like a blitz with emails.

I just want everyone who signs up to understand that this game will require the same commitment that normal mega-games would require.
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  #42  
Old December 29th, 2009, 04:50 PM
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

I'm interested.
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  #43  
Old December 29th, 2009, 06:23 PM
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

Quote:
Originally Posted by AreaOfEffect View Post
Ink, first make sure your click on the "Go Advanced" button when making a reply to a thread. Then select the text you want in monotext. Use the 'Fonts' drop down menu and select a monotext font. I'm currently using Courier New. Alternatively, you could just wrap the text with FONT tags if you know how to use them.

LDiCesare and Llamabeast, I agree that water nations can be difficult to tackle. However, it comes down to numbers. As I see it, there are 62 land nations and 7 water nations in total. If we end up with 64 players, then we'll need the full set. I'll agree to a all land duel if we don't reach that mark though.

LDiCesare and Squirrelloid, a wrap around would solve the issues with probability. 0 will equal 100 and 99 will be closer to 2 then 7. As for why, I'm the sort of person who likes a semblance of control over randomness, even if its just an illusion. Besides, its more fun this way.

Wrathlord, a static 48 is fine. Quickhost will of course be active.

sansanjuan, If you would like, I could place you down as an alternate. Perhaps you can step in for someone post-mid-January.

An Alternate sounds fine. Thanks.
-ssj
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  #44  
Old December 29th, 2009, 09:11 PM

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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

I would like to play as well. Thanks......
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  #45  
Old December 30th, 2009, 06:47 AM

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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

I´m in
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  #46  
Old December 30th, 2009, 07:03 AM

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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

This sounds very fun. I would like to join.
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  #47  
Old December 30th, 2009, 10:42 AM
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

Please do sign me along
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  #48  
Old December 30th, 2009, 10:51 AM

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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

AreaOfEffect, I assume pretender design, and in later rounds nation selection, will take place before knowing the nation you will be facing in the duel? If nations will be announced prior to pretender design, in later rounds who will announce their nation selection first?
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  #49  
Old December 30th, 2009, 04:31 PM
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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

slMagnvox, I hadn't got that far in the explanation, but I have a plan.

The plan is to have players submit their choices via PM to me. The picks would then be announced so that the players can adjust their pretenders accordingly. If we end up playing with water nations, I would have to have players confirm what nations they are playing before I set up their game page anyhow.
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  #50  
Old December 30th, 2009, 08:41 PM

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Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

If we get 32 players total, why not give both groups of 16 players access to the same nations? By the time we're at the final match, both players will have amassed quite a list of nations. At that point, if they both pick the same nation and send it to you then you will announce that they picked the same nation and that it is no longer an option, and to re-pick nations from the remaining nations available to them. Simple enough and allows us to avoid getting stuck with too many of the crappier nations.
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