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December 29th, 2009, 06:57 AM
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Major General
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Join Date: Jun 2009
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Quote:
Originally Posted by LDiCesare
Also, I fon't get your method of choosing a number between 0 and 99. Unless you consider 0 to be closer to 99 than to 98 (i.e. numbers wrap), then 50 has the highest probability of being closer to any random number, and picking anything but 49 or 50 is a losign strategy.
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Not strictly true - if more than 2 players need to compete, the player choosing 50 is likely to get sandwiched between 49 and 51, and thus be virtually guaranteed to not get it.
Honestly, the nation should just be randomly assigned so there isn't some crazy game theory based on n-person number picking where n is a variable going on. (My guess is 40 or 60 is optimal with 3 people, 35 or 75 with 4 people, etc... - but at some point choosing centrally becomes a winning strategy if everyone follows the above strategy, or if everyone else unluckily picks the same side of 50).
Oh, expressing interest.
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December 29th, 2009, 07:38 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I wonder if it would be a good idea to exclude water nations? Well actually, I think it would. Land v water is no fun at all.
I'm tentatively interested, but I'd rather not commit for certain quite yet as I may have a very busy January.
I assume this will last quite a few months in total? Sounds pretty fun actually, because the time commitment in a 2-player game should never get too heavy.
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December 29th, 2009, 08:01 AM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Alas, mid-Jan is probably too soon for me to start another game. However, I wanted to post so you'd know there is interest in this mega-duel format beyond those who have signed up.
-ssj
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December 29th, 2009, 09:01 AM
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Corporal
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Join Date: Jun 2007
Location: France
Posts: 123
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Count me in.
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December 29th, 2009, 11:46 AM
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First Lieutenant
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Join Date: Nov 2007
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
It's probably too soon for me to start another game, but sign me up anyway. This idea is too cool. 
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December 29th, 2009, 12:16 PM
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Sergeant
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Join Date: Feb 2009
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I am in. I figure to be eliminated quickly enough that it won't be too much of a timesink.
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December 29th, 2009, 12:19 PM
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Corporal
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Join Date: May 2008
Posts: 149
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I'm in.
I noticed quite a few players mentioning time constraints related to January and ongoing games. Perhaps it would be worth postponing the start to the end of the month or the beginning of Feb. Just an observation - it should all work for me.
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December 29th, 2009, 12:34 PM
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Major
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Join Date: Mar 2008
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
Ink, first make sure your click on the "Go Advanced" button when making a reply to a thread. Then select the text you want in monotext. Use the 'Fonts' drop down menu and select a monotext font. I'm currently using Courier New. Alternatively, you could just wrap the text with FONT tags if you know how to use them.
LDiCesare and Llamabeast, I agree that water nations can be difficult to tackle. However, it comes down to numbers. As I see it, there are 62 land nations and 7 water nations in total. If we end up with 64 players, then we'll need the full set. I'll agree to a all land duel if we don't reach that mark though.
LDiCesare and Squirrelloid, a wrap around would solve the issues with probability. 0 will equal 100 and 99 will be closer to 2 then 7. As for why, I'm the sort of person who likes a semblance of control over randomness, even if its just an illusion. Besides, its more fun this way.
Wrathlord, a static 48 is fine. Quickhost will of course be active.
sansanjuan, If you would like, I could place you down as an alternate. Perhaps you can step in for someone post-mid-January.
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December 29th, 2009, 12:54 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
48 hours is fine because who the hell wants to bend their life around Dominions, but I did want to make sure people do try to keep things moving along as the tournament is going to move at the pace of the slowest player. With 2 players people should really aim to knock out several turns per day for the first several turns...if people really take 2 days per turn then this tournament is going to take 2+ years. It might be good to define a time limit in days, and an official way to determine the winner at that mark so that everyone isn't waiting an excessive time for one or two games.
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December 29th, 2009, 01:26 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
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Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups
I'm in.
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