Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups - Page 4 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #31  
Old December 29th, 2009, 06:57 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

Quote:
Originally Posted by LDiCesare View Post
Also, I fon't get your method of choosing a number between 0 and 99. Unless you consider 0 to be closer to 99 than to 98 (i.e. numbers wrap), then 50 has the highest probability of being closer to any random number, and picking anything but 49 or 50 is a losign strategy.
Not strictly true - if more than 2 players need to compete, the player choosing 50 is likely to get sandwiched between 49 and 51, and thus be virtually guaranteed to not get it.

Honestly, the nation should just be randomly assigned so there isn't some crazy game theory based on n-person number picking where n is a variable going on. (My guess is 40 or 60 is optimal with 3 people, 35 or 75 with 4 people, etc... - but at some point choosing centrally becomes a winning strategy if everyone follows the above strategy, or if everyone else unluckily picks the same side of 50).

Oh, expressing interest.
Reply With Quote
  #32  
Old December 29th, 2009, 07:38 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

I wonder if it would be a good idea to exclude water nations? Well actually, I think it would. Land v water is no fun at all.

I'm tentatively interested, but I'd rather not commit for certain quite yet as I may have a very busy January.

I assume this will last quite a few months in total? Sounds pretty fun actually, because the time commitment in a 2-player game should never get too heavy.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #33  
Old December 29th, 2009, 08:01 AM
sansanjuan's Avatar

sansanjuan sansanjuan is offline
Captain
 
Join Date: Dec 2007
Location: Minnesota, USA
Posts: 887
Thanks: 144
Thanked 40 Times in 36 Posts
sansanjuan is on a distinguished road
Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

Alas, mid-Jan is probably too soon for me to start another game. However, I wanted to post so you'd know there is interest in this mega-duel format beyond those who have signed up.
-ssj
__________________
"I think, therefore I am" - René Descartes

"I yam what I yam" - Popeye
Reply With Quote
  #34  
Old December 29th, 2009, 09:01 AM

yandav yandav is offline
Corporal
 
Join Date: Jun 2007
Location: France
Posts: 123
Thanks: 40
Thanked 0 Times in 0 Posts
yandav is on a distinguished road
Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

Count me in.
Reply With Quote
  #35  
Old December 29th, 2009, 11:46 AM

Bananadine Bananadine is offline
First Lieutenant
 
Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
Bananadine is on a distinguished road
Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

It's probably too soon for me to start another game, but sign me up anyway. This idea is too cool.
Reply With Quote
  #36  
Old December 29th, 2009, 12:16 PM

Belac Belac is offline
Sergeant
 
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
Belac is on a distinguished road
Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

I am in. I figure to be eliminated quickly enough that it won't be too much of a timesink.
Reply With Quote
  #37  
Old December 29th, 2009, 12:19 PM

Raiel Raiel is offline
Corporal
 
Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
Raiel is on a distinguished road
Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

I'm in.

I noticed quite a few players mentioning time constraints related to January and ongoing games. Perhaps it would be worth postponing the start to the end of the month or the beginning of Feb. Just an observation - it should all work for me.
Reply With Quote
  #38  
Old December 29th, 2009, 12:34 PM
AreaOfEffect's Avatar

AreaOfEffect AreaOfEffect is offline
Major
 
Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
AreaOfEffect is on a distinguished road
Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

Ink, first make sure your click on the "Go Advanced" button when making a reply to a thread. Then select the text you want in monotext. Use the 'Fonts' drop down menu and select a monotext font. I'm currently using Courier New. Alternatively, you could just wrap the text with FONT tags if you know how to use them.

LDiCesare and Llamabeast, I agree that water nations can be difficult to tackle. However, it comes down to numbers. As I see it, there are 62 land nations and 7 water nations in total. If we end up with 64 players, then we'll need the full set. I'll agree to a all land duel if we don't reach that mark though.

LDiCesare and Squirrelloid, a wrap around would solve the issues with probability. 0 will equal 100 and 99 will be closer to 2 then 7. As for why, I'm the sort of person who likes a semblance of control over randomness, even if its just an illusion. Besides, its more fun this way.

Wrathlord, a static 48 is fine. Quickhost will of course be active.

sansanjuan, If you would like, I could place you down as an alternate. Perhaps you can step in for someone post-mid-January.
__________________
Strategy Guide: MA Caelum - Fear of Flying
Strategy Guide: LA Man - Death and Taxes
Strategy Guide: MA Mictlan - An Introduction
Guide Supplement: LA Man - Castle Warfare
Referance: Prophet Transformations
Reply With Quote
  #39  
Old December 29th, 2009, 12:54 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

48 hours is fine because who the hell wants to bend their life around Dominions, but I did want to make sure people do try to keep things moving along as the tournament is going to move at the pace of the slowest player. With 2 players people should really aim to knock out several turns per day for the first several turns...if people really take 2 days per turn then this tournament is going to take 2+ years. It might be good to define a time limit in days, and an official way to determine the winner at that mark so that everyone isn't waiting an excessive time for one or two games.
Reply With Quote
  #40  
Old December 29th, 2009, 01:26 PM
Aethyr's Avatar

Aethyr Aethyr is offline
First Lieutenant
 
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
Aethyr is on a distinguished road
Default Re: Mega-Dueling Tournament - Rules, Settings, Check List, and Sign Ups

I'm in.
__________________
Power is an illusion...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:50 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.