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  #1  
Old January 5th, 2010, 04:00 PM

Festin Festin is offline
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Default Re: Nations under CBM 1.6

Probably this means clam nerf?
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  #2  
Old January 5th, 2010, 04:24 PM
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WraithLord WraithLord is offline
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Default Re: Nations under CBM 1.6

You can only recruit hunters from capital. I wouldn't spend design points to bless a capital only unit. A minor bless can work b/c usually you can get it as a side effect of SC/rainbow pretender. More than that is not required for hunters. I'm not arguing that they are not good or overpriced. I'm saying regular spider can carry the day for Machaka in early game. Don't forget that you will want your riders to die so that you get no upkeep so the regular spiders are also 0 upkeep - what's not to like.

That said, Machaka is not competitive and no FF factory hurts them a lot. I think 1 extra D/E/F/N pick on their mages is a good boost for them. Their mages, not spiders or armies are their real power.
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Old January 5th, 2010, 04:53 PM

Sombre Sombre is offline
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Default Re: Nations under CBM 1.6

Quote:
Originally Posted by WraithLord View Post
I wouldn't spend design points to bless a capital only unit.
Really? That seems a pretty bizarre restriction to me.
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Old January 5th, 2010, 04:59 PM
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Default Re: Nations under CBM 1.6

common, besides the fact that you can only crank so much of a sacred capital only unit (so you get diminishing potential returns on your bless investment as the game progresses) this practically cries out to shut down your capital with spies/unrest spells. And in that case you have put all the eggs in the same basket and someone will have just punched a hole in it's bottom.
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