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Nations under CBM 1.6 - .com.unity Forums
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  #1  
Old January 5th, 2010, 08:45 PM
Squirrelloid Squirrelloid is offline
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Default Re: Nations under CBM 1.6

N4 doesn't seem to make a big difference in black hunter performance. Given they have N natively, I'd rather invest in other blesses or scattered magic paths.

Consider F4 for some more offensive punch - should benefit all the attacks, and you're going to be outnumbered so better offense is good.

Consider S for just general use later, irrespective of its 'bless' potential.

I'd probably use a GE or Sphinx chassis imprisoned, and grab at least plausibly good scales. (Pr3L3 are the ones i'd definitely try to get. Dr2 is acceptable, H3 is obvious. Could consider turmoil, but i'd rather take the drain so i had more cash to build forts/labs. Growth or Order is good if you can find the points).
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Old January 5th, 2010, 09:17 PM
Mardagg Mardagg is offline
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Default Re: Nations under CBM 1.6

Quote:
Originally Posted by Squirrelloid View Post
N4 doesn't seem to make a big difference in black hunter performance. Given they have N natively, I'd rather invest in other blesses or scattered magic paths.

Afflictions are a pain for the hunter riders,since low HP units with high prot do survive some hits,but have a v high affliction chance.U rack them up in no time.

I prefer having N4 therefore for much reduced affliction chance,regen on the rider(low but makes a difference together with high prot) and foremost,regen on the spider.
Ive tried all possible bless combos keeping decent scales in mind,and E9N4+ seems to make early game with hunters the best.
F4 looks ok on paper,but i dont have the points left after choosing my build.Earth Mother for E+N seems ideal...for me.
I wont tell my scales,since i plan to use this build in my next MP game.
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