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  #31  
Old January 20th, 2010, 06:49 PM
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vfb vfb is offline
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Default Re: Magic Items under CBM

Nerfing the brands is going to suck for raiding nations, like Eriu. But Eriu is OP anyway, right?
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  #32  
Old January 20th, 2010, 07:02 PM

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Default Re: Magic Items under CBM

If you dropped the weapon damage, but left the AE damage the same it wouldn't make much difference against chaff/PD, but would weaken it against thugs/elites. That shouldn't hurt the raiders too much.
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  #33  
Old January 20th, 2010, 07:30 PM
Mardagg Mardagg is offline
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Default Re: Magic Items under CBM

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Originally Posted by thejeff View Post
If you dropped the weapon damage, but left the AE damage the same it wouldn't make much difference against chaff/PD, but would weaken it against thugs/elites. That shouldn't hurt the raiders too much.
exactly.
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  #34  
Old January 20th, 2010, 08:08 PM

Micah Micah is offline
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Default Re: Magic Items under CBM

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Originally Posted by Mardagg View Post
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Originally Posted by thejeff View Post
If you dropped the weapon damage, but left the AE damage the same it wouldn't make much difference against chaff/PD, but would weaken it against thugs/elites. That shouldn't hurt the raiders too much.
exactly.
No. This would hurt them plenty, as it cuts down their options against enemy thugs and SCs, the glam nations have very low strength scores on their raiders and need good, cheap weapons. This is where they ALREADY have trouble in games, raiding and killing PD isn't the issue.
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  #35  
Old January 20th, 2010, 08:22 PM

Sombre Sombre is offline
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Default Re: Magic Items under CBM

That seems more like an argument to boost 2H weapons as cheap anti thug equipment.
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  #36  
Old January 20th, 2010, 08:30 PM
Mardagg Mardagg is offline
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Default Re: Magic Items under CBM

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Originally Posted by Sombre View Post
That seems more like an argument to boost 2H weapons as cheap anti thug equipment.
exactly
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  #37  
Old January 20th, 2010, 08:31 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Magic Items under CBM

I like what is being said here. Make the brands do less base damage, and keep them tailored for chaff destroying. Make two handed weapons better against thugs.

This will add more depth as you try to guess what your opponent will be equipping their thugs with. It will become more important to have different types of thugs around, and use different thugs for different tasks.
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  #38  
Old January 20th, 2010, 08:36 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Magic Items under CBM

I want to add, that I love what has been done to the midget masher in CBM. It has definate uses and weaknesses. This makes it an interesting weapon. We need to find ways to make some of the other rarely used weapons just as fun.
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  #39  
Old January 20th, 2010, 09:06 PM
Mardagg Mardagg is offline
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Default Re: Magic Items under CBM

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Originally Posted by Sir_Dr_D View Post
We need to find ways to make some of the other rarely used weapons just as fun.
Absolutely right.
We got a very nice base of thematically interesting melee items atm,but most are only of minor use or just plain useless.
I really think,that maybe changing half a dozen 2h weapons and 2-3 1h weapons would be enough already,to make for a much more interesting and fun game,all while being more balanced,too.
Later you could maybe even add 1 or 2 new items.
Thats not much work to do!
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  #40  
Old January 20th, 2010, 10:46 PM

Psycho Psycho is offline
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Default Re: Magic Items under CBM

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Maybe vine shield can be nerfed as well, since it is definitely the best choice for the shield by far. I'd put it higher in the research tree - constr 6.
Really? I almost universally prefer the Eye Shield, since even if you run into an unexpected thug it means you have a good chance of killing it.
Definitely. Vine shield is better against chaff, better against elite units as you can't get swarmed easily and better against thugs, since eye shield requires a MR check which a thug will often pass, but if he gets tangles by vines you get a free hit, which can be enough to kill him.

It's also better than gold shield, since it doesn't have problems with bersekers and undead. And charcoal and lucky coin are rarely used - you need units that can survive being swarmed to use them. Vine shield is the goto shield.
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