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Old January 23rd, 2010, 04:23 AM
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Burnsaber Burnsaber is offline
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Default Re: Underwater Gameplay Improvement Mod v0.91 - Quickfix

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Originally Posted by kianduatha View Post
Hrm, resurrection time I suppose.

Wouldn't it make sense to give Ichtycentaurs and Trident Knights hoof attacks? You know, like the centaurs they're based off of?
I suppose. I was under the impression that they get hoof attack on land. Impact weapons would likely suck underwater so I can sort of understand why they don't have it.

I guess the question boils down to if they need it. I was under the impression that ichtycentaurs are good troops. Sure, they have trouble dealing damage, but they shouldn't be perfect. MA Oceanian's problem is not in its troops, but it's mages.
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Old January 23rd, 2010, 10:10 AM

kianduatha kianduatha is offline
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Default Re: Underwater Gameplay Improvement Mod v0.91 - Quickfix

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Originally Posted by Burnsaber View Post

I suppose. I was under the impression that they get hoof attack on land. Impact weapons would likely suck underwater so I can sort of understand why they don't have it.

I guess the question boils down to if they need it. I was under the impression that ichtycentaurs are good troops. Sure, they have trouble dealing damage, but they shouldn't be perfect. MA Oceanian's problem is not in its troops, but it's mages.
Right now they don't get hoof attacks on land. You have a point, though, that ichtycentaurs are already the best thing going for Oceania troop-wise, and boosting them might only decrease diversity. Trident Knights definitely should get the 2nd attack, at least. Maybe then they could kill something before fatiguing out.

As I understand it, MA Oceania suffers from having no real way to deal damage without mage support(minus the first strike on ichtycentaurs), and their mages have terrible, terrible paths for dealing damage(max 2W4N1E1A pre-booster? You can't do anything with that).
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