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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old February 8th, 2010, 12:17 AM

rdonj rdonj is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by kianduatha View Post
As a flavor thing, shouldn't Jomon's Ryujin get H1? Their flavor text says that they have spread the dominion of the dragon king...but right now they have no way to spread dominion.

Also the Mighty Yari on Kaijin is currently a ranged weapon with ammunition 0.
It could be a hidden dominion spread effect, like prophets get. I suspect this is the case, but I couldn't tell you for certain.
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Old February 8th, 2010, 03:16 AM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod 1.6

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Originally Posted by rdonj View Post
It could be a hidden dominion spread effect, like prophets get. I suspect this is the case, but I couldn't tell you for certain.
I thought so too, so I tested it. I made a game with just Jomon(Dom10) and LA Mictlan on Glory of the Gods, made a dozen Kaijin, and then flew them to the other side of the map to see if they had any effect on pristine neutral dominion. Nothing--not even a dozen of them over 15 turns. Then to check if it was a heretic-like effect, I tried them on Mictlan's dominion(which was completely static, seeming as I killed their god etc). Again, nothing. So unless my tests were somehow fundamentaly flawed, I think it's safe to say they have no crazy hidden domspread.

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Originally Posted by Trumanator View Post
Well giving them H levels would also have the useful effect of making them sacred, which is very useful on a 400g+ mage.
Already sacred.
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