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					Originally Posted by  zzcat
					 
				 
				
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					Originally Posted by  Squirrelloid
					 
				 
				For more fun, make an S2W1N1 Omnyoji (or however you spell that) your prophet. 
			
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 IMO making a Master Shugenja with air path your prophet is a must for early expansion. If you need meditation Sign for communions just buy a fivefold monk with w and give him a crystal martix.
 
Tatsu has only 1 misc slot so it's almost impossible to make it a thug. Mapmove 3 flying is good, but I personally will never waste gems to summon it.
 
Basically I think all new summons have limited usefulness but the UW units are interesting. Crab general is a good thug chassis and cheap as hell. Ryujin looks like an inferior verion of king of the deep with mapmove 4, etc.  
			
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 Your samurai laugh in the face of pitiful indie archers.  I haven't had a problem.  Of course, i prefer Go-hatamoto for early indie expansion because the mm1 doesn't hamper them and they have a much lower attrition rate.  (better protection + higher kill rate).  Use the Go-Hatamoto as your central block with some Yamabushi as a flanking block.
(Ok, truly early expansion is going to be starting army + Yamabushi + a handful of Go-hatamoto/Aka-oni.  Try to choose targets those samurai archers will actually matter against, since they're the only ones you're ever going to have).
Oh, Yama-no-kami spells 'cloud trapezing RoS caster' in Japanese.  =)  Totally useful.