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  #1  
Old February 17th, 2010, 12:22 AM

Stryke11 Stryke11 is offline
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Default Re: Help Me Kit Out Jomon

See, this is beautiful. Those are great ideas (though I think you got Kenzoku and Ujigami mixed up, it's the Uji's with the holy). This is why I don't play MP, I lack the creative spark to make it work.

As for the Shura, yeah, I should have more of those guys. It's just the Kenzoku looks so cool!

I didn't know the teaching sign did that. The signs are actually quite confusing to me. I built a bunch of monks and had them running around using their signs and it seemed in most cases nothing happened. Like the earth sign is supposed to be an insta kill but it never killed anything. Meditation sign seemed to me to remove fatigue so I scripted it after 4 rounds of casting but I think the game skipped over it. Are there other clever uses I'm missing? Any the monks themselves can use or only other summoned priests like Tengus?
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Old February 17th, 2010, 12:37 AM
Squirrelloid Squirrelloid is offline
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Default Re: Help Me Kit Out Jomon

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Originally Posted by Stryke11 View Post
I didn't know the teaching sign did that. The signs are actually quite confusing to me. I built a bunch of monks and had them running around using their signs and it seemed in most cases nothing happened. Like the earth sign is supposed to be an insta kill but it never killed anything. Meditation sign seemed to me to remove fatigue so I scripted it after 4 rounds of casting but I think the game skipped over it. Are there other clever uses I'm missing? Any the monks themselves can use or only other summoned priests like Tengus?
The W and N signs are the best ones. Hint, put them in communions as masters using the items that do so.

One of them is reinvigoration (with no gem cost), the other is PotS (with no gem cost!). I can't remember which is which offhand...

For more fun, make an S2W1N1 Omnyoji (or however you spell that) your prophet.
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Old February 17th, 2010, 07:16 AM

zzcat zzcat is offline
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Default Re: Help Me Kit Out Jomon

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Originally Posted by Squirrelloid View Post
For more fun, make an S2W1N1 Omnyoji (or however you spell that) your prophet.
IMO making a Master Shugenja with air path your prophet is a must for early expansion. If you need meditation Sign for communions just buy a fivefold monk with w and give him a crystal martix.

Tatsu has only 1 misc slot so it's almost impossible to make it a thug. Mapmove 3 flying is good, but I personally will never waste gems to summon it.

Basically I think all new summons have limited usefulness but the UW units are interesting. Crab general is a good thug chassis and cheap as hell. Ryujin looks like an inferior verion of king of the deep with mapmove 4, etc.
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Old February 17th, 2010, 09:04 AM
Squirrelloid Squirrelloid is offline
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Default Re: Help Me Kit Out Jomon

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Originally Posted by Squirrelloid View Post
For more fun, make an S2W1N1 Omnyoji (or however you spell that) your prophet.
IMO making a Master Shugenja with air path your prophet is a must for early expansion. If you need meditation Sign for communions just buy a fivefold monk with w and give him a crystal martix.

Tatsu has only 1 misc slot so it's almost impossible to make it a thug. Mapmove 3 flying is good, but I personally will never waste gems to summon it.

Basically I think all new summons have limited usefulness but the UW units are interesting. Crab general is a good thug chassis and cheap as hell. Ryujin looks like an inferior verion of king of the deep with mapmove 4, etc.
Your samurai laugh in the face of pitiful indie archers. I haven't had a problem. Of course, i prefer Go-hatamoto for early indie expansion because the mm1 doesn't hamper them and they have a much lower attrition rate. (better protection + higher kill rate). Use the Go-Hatamoto as your central block with some Yamabushi as a flanking block.

(Ok, truly early expansion is going to be starting army + Yamabushi + a handful of Go-hatamoto/Aka-oni. Try to choose targets those samurai archers will actually matter against, since they're the only ones you're ever going to have).

Oh, Yama-no-kami spells 'cloud trapezing RoS caster' in Japanese. =) Totally useful.
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Old February 17th, 2010, 09:22 AM

rdonj rdonj is offline
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Default Re: Help Me Kit Out Jomon

I also prefer go-hatamoto for expansion because, as squirrel said, they have a much lower rate of attrition. 17 protection is quite sufficient against shortbow fire unless it is overwhelmingly massed. Under CBM you can also make effective expansion parties out of samurai cavalry, preferably with a few arrow catchers because they don't have incredible protection.
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Old February 17th, 2010, 10:38 PM

Stryke11 Stryke11 is offline
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Default Re: Help Me Kit Out Jomon

Ok, so:

Nature sign = Reinvig?
Earth Sign = ? (from description it insta kills)
Water Sign = PotS?
Air Sign = ?
Fire Sign = ?

Sorry if I appear dense, but what is the benefit of making an Omnioyji your prophet? Access to the signs I gather but even with PotS and Reinvig they still seem a little weak - Astral mages aren't great for Jomon.

I haven't had a Nushi yet because there are only 3 swamp provinces (out of like 200) and I'm nowhere near them yet.

I have been sending out Shuras, and also pairs of Ujigami's and Kenzuko's based on the suggestion of having the Uji bless the Ken, I have a rainbow mage so all they get is some morale and 20% air shield, but still it's fun and feels like a strategy.
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