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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old February 27th, 2010, 01:19 AM

LumenPlacidum LumenPlacidum is offline
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Default Re: Possible mod nation? - Kingdom of Angmar

Did a few more, though the warg rider's lacking an attack sprite at the moment.

Rhudaur Shaman (actually, I'm probably going to take away the research -1 on these guys, that much gold for that much research is amazingly awful; the randoms are 50%+10% AWD):


Rhudaur Chieftain (berserk is +6, pretty standard commander otherwise... hopefully no one will hate me for using so much of a stock commander shape):


Gundabad Warg Rider (I'm worried about the fact that the encumbrance and reinvig are equal. It makes these guys *completely* badass; I might have to increase their price or basic encumbrance. The warg you get afterwards is pretty much the same as a dire wolf)

Last edited by LumenPlacidum; February 27th, 2010 at 01:29 AM..
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