Re: Possible mod nation? - Kingdom of Angmar
Ooh, nice. You really get the sense that the Rhudaur Shaman is not very eager to be there.
As for the encumbrance thing, usually mounted guys just have a basic enc 2 higher than normal--so 5 base encumbrance would be just fine. You also may want to make the warg rider a bit 'stouter', as he looks thin in comparison with the other orcs.
If the Rhudaur Shaman doesn't have a research malus then this nation is in a better place than I thought--their main hurdle to getting thugging going is a complete lack of earth magic. Specifically, you can only forge shields if you get lucky with indies or get up to Const-6 for Lantern Shields.
All in all, looking great! I can't wait to play them.
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