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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old February 27th, 2010, 01:43 PM

LumenPlacidum LumenPlacidum is offline
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Default Re: Possible mod nation? - Kingdom of Angmar

Quote:
Originally Posted by kianduatha View Post
their main hurdle to getting thugging going is a complete lack of earth magic. Specifically, you can only forge shields if you get lucky with indies or get up to Const-6 for Lantern Shields.

All in all, looking great! I can't wait to play them.
I agree that their lack of earth magic is a problem for them, but it's a very good path to take on your pretender. Also, you can forge a rather good shield at Const-2: the Enchanted Shield. Low enc and high parry, though admittedly the witch king doesn't really care about the encumbrance.
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