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March 19th, 2010, 12:38 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: werewolfing item..
Yeah, makes them useless in combat, but still good for research/rituals.
In CBM, Transformation is better, though the amulet is still cheaper and leaves you with full slots. Transformation is kind of random. Can't it kill the mage? In vanilla, the amulet is much cheaper and available much earlier.
And of course it can be used on any mages, not just N. Probably works better on expensive human mages than on Pan though. Or, as Burnsaber pointed out, those with minimal slots.
Life after death is a lot harder to set up.
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March 20th, 2010, 12:06 AM
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Sergeant
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Join Date: Jan 2009
Posts: 255
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Re: werewolfing item..
Lore masters, if you can find them, could really use it.
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March 20th, 2010, 04:20 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: werewolfing item..
Quote:
Originally Posted by LumenPlacidum
Lore masters, if you can find them, could really use it.
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They'd lose their researchbonus, though.
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March 20th, 2010, 04:50 AM
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Major
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Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
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Re: werewolfing item..
You lose research bonus with transformation too then?
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Voice of ***** and her spicy crew!
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March 20th, 2010, 05:01 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: werewolfing item..
Quote:
Originally Posted by Fantomen
You lose research bonus with transformation too then?
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Yeah. Researchbonus is an ability of a unit, just like flying, sacred and the like.
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I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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March 20th, 2010, 09:01 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: werewolfing item..
Quote:
Originally Posted by Fantomen
You lose research bonus with transformation too then?
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Yes, since it is an intrinsic property of the monster type, as opposed to a property of the individual unit (which is what the realized magic picks are).
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March 23rd, 2010, 04:49 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: werewolfing item..
interesting. so by extension units that get a research penalty
(shinuyama, machaka, Yomi) among others .. could reverse their research penalties.....interesting.
Hmmm.. theoretically you could also use it to fix old age problems...
I wonder what unit has the biggest research penalty....
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March 23rd, 2010, 04:54 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
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Re: werewolfing item..
Quote:
Originally Posted by chrispedersen
I wonder what unit has the biggest research penalty....
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That would be Dai Oni, with -5 (per Edi's DB.)
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