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  #41  
Old March 20th, 2010, 04:30 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Nation assignments are now up.

Obvious map choices are Glory or Cradle.

Llamaserver has something called Eight Gates which might work, too.
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  #42  
Old March 20th, 2010, 04:33 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Is trading nations allowed?
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  #43  
Old March 20th, 2010, 04:49 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

I hadn't thought much about it, but it feels like it'd dilute the effects of random assignment rather.
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  #44  
Old March 20th, 2010, 05:04 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Quote:
Originally Posted by Gregstrom View Post
I hadn't thought much about it, but it feels like it'd dilute the effects of random assignment rather.
Okay, no biggie. I'll just deal with Sauromatia.

:P
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  #45  
Old March 20th, 2010, 07:34 AM
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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Yeah, Tir´Na´Nog, Treehuggers, woohooo

Anyway, I´d vote for Glory of Dominions (Multiplayer). Looks better than 8Gates and has not gotten so much provinces that the Game might never come to a close.
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  #46  
Old March 20th, 2010, 07:57 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Who put Sauro into the pool? And how can someone complain about getting one of the best nations in the game? :P Too bad I can't trade it from you :P

Hmm... Abysia, that's new. I wanted to play them for a while though, should be fun.
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  #47  
Old March 20th, 2010, 08:00 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

BTW, is Endo's site mod fixed? I've heard bad stories about that, like recruitable mages with autocast Darkness etc. Also people reported that it lowers the amount of magic sites appearing, even by 20-30% from what you should get [that it felt like 35%, not 55%] - if it's true, we should increase magic sites settings.
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  #48  
Old March 20th, 2010, 11:59 AM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Tried some tests and there are some issues with the mods. I used the one from page 2 (combined lunarsea mod) and found holy site named "Holy Site" allowing to recruit monsters 2950-2956 (4 types, 2 units and 2 commanders) with base stats and no name.
Also, holy healing Lanka demons by blessers is fun.
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  #49  
Old March 20th, 2010, 12:17 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Thanks for testing, good catch! Here is a fixed version.

Quote:
Originally Posted by Dimaz View Post
Tried some tests and there are some issues with the mods. I used the one from page 2 (combined lunarsea mod) and found holy site named "Holy Site" allowing to recruit monsters 2950-2956 (4 types, 2 units and 2 commanders) with base stats and no name.
Also, holy healing Lanka demons by blessers is fun.
Attached Files
File Type: zip lunarsea.zip (684.3 KB, 97 views)
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  #50  
Old March 20th, 2010, 03:23 PM

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Default Re: Lunar Sea - a second bout of modness. Closed - map selection underway.

Hmm... I think there are some problems still. I summoned Guardian of the First Flame and he has no description at all. And no abilities [maybe he shouldn't have?] and just Fist attack.
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