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Old March 29th, 2010, 05:23 AM
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Yskonyn Yskonyn is offline
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Default Re: EA Oceans of Land - (Noob game) [full]

Like Grudge said; NAP's are a very complicated thing and we'd have a hard time to make specific rules up for it outlining what will be deemed fair and what not. As seen from the discussion a few posts back people have different sentiments about it and what one does find appropriate, the other doesn't.
So I guess we will have to freewheel a bit here, but remember what Grudge told you; people will remember.

I do, however, want to outline a few basic points as I already did in the first post. But I feel it's incomplete or not correct as it is now.
What is the common 'buffer' used in games after a break of any pact/alliance and before the fighting can start? 3 turns? It's now listed as only 1, which I made up myself.
I seem to gather from your discussions here that a 3 turn buffer is more common?
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Old March 29th, 2010, 06:03 AM
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Default Re: EA Oceans of Land - (Noob game) [full]

Any amount of turns is OK, some like 3 and others like 5. I have even seen a 10 turn no attack rule for the first 10 turns (I think David and Golith was like that) because it was a noob game and they wanted everyone to expand freely, to give them a chance to get their feet on the ground.

I played in that game and I like that rule for new guys.

But I would let nations set there own time frame.
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Old March 29th, 2010, 06:23 AM

rdonj rdonj is offline
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Default Re: EA Oceans of Land - (Noob game) [full]

We also had a no attack for 10 turns rule in NvV2, which was thoroughly abused by the vets to destroy one of the players' potential economies.

As far as NAPs go, most tend to require 3 turns before hostilities can commence. But I've signed an NAP 10 before (never again), and shorter ones occur as well. Generally these are based on the needs of the individual nations. For the record, as some of you seem to be thinking of NAPs as quasi-alliances, I don't think that most players think of them like this. Whatever the case for this particular game, you should go into most games with the expectation that, at some point, the guy you have an NAP with may try something funny even if you are still under the NAP. Usually you will not get attacked under the flag of an NAP with no warning, but there are players who will ignore this even in binding diplo games.
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