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March 29th, 2010, 05:10 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Weird use of gems in battle?
Quote:
Originally Posted by Bananadine
Haha and right after that he spent 5 on Living Water. THAT was where I saw it in the past--Angakut casting Summon Water Power and then repeatedly casting Living Water would burn through the aforementioned huge piles of gems much faster than I'd planned!
Also, it does appear that he gained one extra water elemental for his trouble! (Seven were summoned.) So of the five gems he used, I guess two went to the basic casting, one boosted him to W7, and two reduced his fatigue?
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Interesting.
a while ago I posted a write up where the castor was casting TWO spells simultaneously. IIRC it was hellpower, followed immediately by summon imp.
There is additionally, the known bug that allows a priest to double banish.
The only time I see this happen is when a communion or spell boosts the level of the caster.
Obviously, there is a queue which dictates who goes when. I wonder if its possible that the process of updating the queue with the caster's new level is somehow not working.
I don't recall if Summon Living water is a + spell (increased effects for castr level). However, if its not, is it possible do you think that the extra two gems were just casting a summon water elemental out of turn.
Have you looked at the log?
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March 29th, 2010, 05:57 PM
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First Lieutenant
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Join Date: Nov 2007
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Thanked 28 Times in 18 Posts
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Re: Weird use of gems in battle?
Quote:
Originally Posted by chrispedersen
I don't recall if Summon Living water is a + spell (increased effects for castr level). However, if its not, is it possible do you think that the extra two gems were just casting a summon water elemental out of turn.
Have you looked at the log?
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Living Water summons 4+ size-4 elementals. The other water-elemental spells produce size-3 and size-6 elementals. The ones that appear in this battle have size 4. It seems to fit.
I don't know how to look at the log.
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March 29th, 2010, 08:29 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Thanked 397 Times in 200 Posts
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Re: Weird use of gems in battle?
Quote:
Originally Posted by chrispedersen
Quote:
Originally Posted by Bananadine
Haha and right after that he spent 5 on Living Water. THAT was where I saw it in the past--Angakut casting Summon Water Power and then repeatedly casting Living Water would burn through the aforementioned huge piles of gems much faster than I'd planned!
Also, it does appear that he gained one extra water elemental for his trouble! (Seven were summoned.) So of the five gems he used, I guess two went to the basic casting, one boosted him to W7, and two reduced his fatigue?
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Interesting.
a while ago I posted a write up where the castor was casting TWO spells simultaneously. IIRC it was hellpower, followed immediately by summon imp.
There is additionally, the known bug that allows a priest to double banish.
The only time I see this happen is when a communion or spell boosts the level of the caster.
Obviously, there is a queue which dictates who goes when. I wonder if its possible that the process of updating the queue with the caster's new level is somehow not working.
I don't recall if Summon Living water is a + spell (increased effects for castr level). However, if its not, is it possible do you think that the extra two gems were just casting a summon water elemental out of turn.
Have you looked at the log?
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Hellpower is bugged. If you cast it without sufficient B on the caster, it looks like it is cast (the battle view says it's cast), and the caster follows up with another spell.
But! If you look at the debug log, you'll see something like "-5 returned from cast()" or something along those lines. And your caster does not get the path boosts or the horror spawning. That's why he casts another spell immediately in the same round, because he didn't actually cast Hellpower. He just pretended to. I think in CBM it's defined as B1 to cast, 300 fatigue (3 slaves). But a B1 can only use one slave, that's why the casting fails.
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March 30th, 2010, 11:08 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Weird use of gems in battle?
Quote:
Originally Posted by vfb
Quote:
Originally Posted by chrispedersen
Quote:
Originally Posted by Bananadine
Haha and right after that he spent 5 on Living Water. THAT was where I saw it in the past--Angakut casting Summon Water Power and then repeatedly casting Living Water would burn through the aforementioned huge piles of gems much faster than I'd planned!
Also, it does appear that he gained one extra water elemental for his trouble! (Seven were summoned.) So of the five gems he used, I guess two went to the basic casting, one boosted him to W7, and two reduced his fatigue?
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Interesting.
a while ago I posted a write up where the castor was casting TWO spells simultaneously. IIRC it was hellpower, followed immediately by summon imp.
There is additionally, the known bug that allows a priest to double banish.
The only time I see this happen is when a communion or spell boosts the level of the caster.
Obviously, there is a queue which dictates who goes when. I wonder if its possible that the process of updating the queue with the caster's new level is somehow not working.
I don't recall if Summon Living water is a + spell (increased effects for castr level). However, if its not, is it possible do you think that the extra two gems were just casting a summon water elemental out of turn.
Have you looked at the log?
|
Hellpower is bugged. If you cast it without sufficient B on the caster, it looks like it is cast (the battle view says it's cast), and the caster follows up with another spell.
But! If you look at the debug log, you'll see something like "-5 returned from cast()" or something along those lines. And your caster does not get the path boosts or the horror spawning. That's why he casts another spell immediately in the same round, because he didn't actually cast Hellpower. He just pretended to. I think in CBM it's defined as B1 to cast, 300 fatigue (3 slaves). But a B1 can only use one slave, that's why the casting fails.
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No, I got path boosts, as well as horror marking.
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