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Old April 11th, 2010, 05:28 AM

MarcoPolo MarcoPolo is offline
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Default Re: Ship Talk

I was under the impression that this game will have a 2D style of battle system.

It does make sense to makes things more simplistic in the interests of maintaining acheivable game dynamics without resorting to a more complicated 3D style gameplay.

I urge the makers to look at "Gratuitous Space Battles" to see a balance of ship customisation on a 2D plane versus something more elaborate like Sins of a Solar Empire. I for one have no qualms about embracing either style. I hope that in the same vein as GSB it takes a playful approach to working within the confines of unique interplanetary battlefield conditions, like nebulas, asteroid belts playing some role in affecting battle dynamics. This should keep things interesting, and provoke gamers to utilise the space environments to wage a battle and outweigh which ship types to bring into the fray against their opponent. Should make for interesting choices in battle tactics and skill rather than maintaining a might in numbers tank rush that has a propensity in happening most times.

Cheers.
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Old April 11th, 2010, 08:39 AM

jars_u jars_u is offline
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Default Re: Ship Talk

Quote:
Originally Posted by MarcoPolo View Post
....I urge the makers to look at "Gratuitous Space Battles" to see a balance of ship customisation on a 2D plane versus something more elaborate like Sins of a Solar Empire... Should make for interesting choices in battle tactics and skill rather than maintaining a might in numbers tank rush that has a propensity in happening most times.
GSB didn't really excite me but I thought the overall concept certainly has some merits that can be utilized in a turn based execution. I agree that having a legion of ships and just throwing them at the enemy is a non-starter. I'd really like to see fewer ships (certainly fewer capital ships) and a greater emphasis placed on crew experience (minor bonuses) or even a very minor RPG aspect for ship captains (again capital ships) maybe something similar to Advance Wars.
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Old April 11th, 2010, 09:01 AM
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Ed Kolis Ed Kolis is offline
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Default Re: Ship Talk

Heh, if we have heroes with battlefield-wide or localized effects like the CO's in Advance Wars (I liked how in Days of Ruin the CO actually had a location on a unit and only affected nearby units ), we really ought to have a captain by the name of Kwok who's a master of programming AI-controlled drone units, and thus provides a bonus to seeking missile weapons!
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