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April 13th, 2010, 10:48 AM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Broken Ground--Is it even possible?
Aside from improved casting AI, the only improvement I could want on Dominions 3 battles is more interesting battlefields. Perhaps including terrain areas that cost more action points to move through, or that have obstacles granting cover from arrows, or are impassable...
Fortress storming has the walls and gate, but it would be interesting to have streams crossing the battlefield with only a few places to ford them, or thick forests that impede the motion of size-6 units and block some arrow fire, or the like.
Can this be done, or do I have to wait for dominions 4?
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April 13th, 2010, 10:53 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
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Thanked 304 Times in 123 Posts
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Re: Broken Ground--Is it even possible?
Sorry for being blunt, but on all accounts, no. None of your ideas cannot be implemented in the form you stated them.
The only alternate I can think of is to sue map commands to give a certain province special modded indy commanders that have #onebattlespells. Then you could a province which has darkness, or storm or some else BF enchantment always casted in a battle (well, at least until the province is conquered and the special commander killed).
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April 13th, 2010, 10:53 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Broken Ground--Is it even possible?
Short answer: You'll have to wait.
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April 13th, 2010, 11:17 AM
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Second Lieutenant
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Join Date: Aug 2008
Posts: 408
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Re: Broken Ground--Is it even possible?
Quote:
Originally Posted by Sombre
Short answer: You'll have to wait.
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Wait for what? I mean, is there something actually set and coming with a big change like this?
In any case, I personally don't like this idea unless you can see the battle map beforehand and make your orders accordingly.
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April 13th, 2010, 11:22 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: Broken Ground--Is it even possible?
Quote:
Originally Posted by elmokki
Wait for what? I mean, is there something actually set and coming with a big change like this?
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I don't believe there is, but since I'm not a dev I can't say for sure.
If I were a betting man though, I'd bet my house the wait would be long. Possibly endless :]
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April 13th, 2010, 12:42 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: Broken Ground--Is it even possible?
I thought battlemap modding was introduce in 3.15? There were some significant problems with their intersection with forts though...
See here for Ballbarian's post regarding them:
http://forum.shrapnelgames.com/showthread.php?t=44043
Seems like you probably couldn't do most of what you want, but things like streams crossing the battlefield, or different choke point arrangements, should be possible.
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