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May 4th, 2010, 08:05 AM
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Corporal
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Join Date: Mar 2010
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
Kupiko, I have come to the same conclusion. Unfortunately IU had to learn the hard way, and consume many air gems to complete the lesson!
But explain this to me, if I may ask, you are besieging me with 250+ units, why are my walls not being damaged?
Jorus/Caelum
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May 5th, 2010, 02:07 PM
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Private
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Join Date: Apr 2010
Location: slovakia
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
I'd love to know that too lol. I guess flyers are good in defending castle but that much? How many do u have inside? Anyway i left from the siege. Those lizardy buggers swarm me  not even talking about stealthy armies of helheim  a lot of fun i have to say.
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May 5th, 2010, 02:29 PM
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Corporal
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Join Date: Mar 2010
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
There's a good newbie question - I didn't think the strength of the defenders had anything to do with the wall destruction. You've seen all the flyers, nothing special. 
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May 5th, 2010, 05:18 PM
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Captain
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Join Date: Aug 2008
Location: Finland
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
Check here. The wiki is your friend  (Just barging in, sorry!)
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May 5th, 2010, 08:33 PM
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Corporal
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Join Date: May 2008
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
Since we're all more or less "newbies" here, I thought I'd share some experiences I've had with Helheim.
Dis+Enhare raiders can't seem to get the job done. Perhaps it's because of those damn chariots that trample even mounted troops, but I have lost every one I have committed to battle so far.
Helcarls+Helherdings seem to do a better job. I can think of two possible reasons for the failure of my Dis's. Maybe they pick up too much fatigue when they fly to attack rear, or maybe their Enhare bodyguard just can't do the job, where the Helherding seem to protect the Helcarls from harm.
Also, Shock Wave rocks! I think TC would agree. I had 1 Hangadrott w/helherding bodyguard attack a large TC army (at least 50+ troops including a few chariots (it was an accident). Result? Routed TC army after mistform, airshield, 2Xshockwave, and skellyspam.
I've got to try Caelum in a future game. Eagle Kings mistform, attack rear + Shockwave should be devastating.
Also, blood sacrificing with a B1 mage seems to have minimal effect. I've maintained my own dominion barely, but I'm not impressed so far.
__________________
"War is a Racket."
Marine Corps Major General Smedly Butler, 1935
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May 5th, 2010, 08:45 PM
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Corporal
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Join Date: May 2008
Posts: 56
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
Also, I appreciate Kupiko for not complaining that he's under attack from all three of us.
I for one appreciate the good sportsmanship. I'm also very impressed that he hasn't collapsed already, and seems to be definitely holding his own.
Feather in your cap for being a good gaming partner Kupiko. 
__________________
"War is a Racket."
Marine Corps Major General Smedly Butler, 1935
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The Following User Says Thank You to Pablomatic For This Useful Post:
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May 6th, 2010, 05:14 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
Quote:
Originally Posted by Pablomatic
Also, blood sacrificing with a B1 mage seems to have minimal effect. I've maintained my own dominion barely, but I'm not impressed so far.
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Drive-by comment:
Blood sacrifice is related to your priest levels, not Blood. It generates temple checks (2 per priest level IIRC?), so you're best off doing it with H2 or H3 priests. Jade daggers are your friend here, as they let you sac as if you were 2 priest levels higher.
Oh, and if you don't have a high base Dominion effects will of course be weaker.
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May 6th, 2010, 06:20 AM
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Private
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Join Date: Apr 2010
Location: slovakia
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
Quote:
Originally Posted by Pablomatic
Also, I appreciate Kupiko for not complaining that he's under attack from all three of us.
I for one appreciate the good sportsmanship. I'm also very impressed that he hasn't collapsed already, and seems to be definitely holding his own.
Feather in your cap for being a good gaming partner Kupiko.
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Well i can't really be against it cause it's fun  trying to beat off 3 of you at once.
I just realized how unfair for my tactic it is to have scoregraphs enabled. Cause my tactic relies on maxed scales and excellent early game, that tho puts me up on top of scoregraphs which eventually leads to everyone considering me threat
Next game i vote for scoregraphs disabled so we can't read that much about oponent without using scouts etc.
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May 6th, 2010, 06:44 AM
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Corporal
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Join Date: Mar 2010
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
I agree that the scoregraphs helped get the United Front formed.
As for learning lessons, I thought I had TC nailed with him only having 4 commanders each with less than 16 HP. I'd send in 8 Seeking Arrows (8HP damage each) - and mop up the remains.
Well, the SA damage is also modified by protection so 3 of his commanders survived (with less than 5 HP) and moved on with their squads. Of course, the leaderless squads didn't move, and they routed immediately at the sight of the magnificent Caelum army!
And now he's loose in my interior, but smaller and smaller....
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May 6th, 2010, 07:17 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
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Re: Pernicious Peanut - Newbie only 4 player game (Running)
SA damage is AN, so armour doesn't count. However, each arrow's damage rolls are modified by damage rolls against Prot 0 (DRN rolled to add to the damage, and DRN rolled to subtract from the damage), so I guess you'd expect between 25% and 50% survival rate with the spread you were firing.
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