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May 20th, 2010, 07:53 PM
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BANNED USER
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Join Date: May 2004
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Re: Luck/Turmoil versus Nothing.
Quote:
Originally Posted by Gandalf Parker
High misfortune can be a real pain. Yes it raises unrest and it brings bad events. But it also can be a pain to others who are trying to push their way into your dominion. If you use something like fortunetellers to protect important provinces, its possible to use misfortune as a tactic against others.
Consider Bogarus (in the late age).
Fortunetellers for home, sneak commanders that cause misfortune and unrest and spy and stealth-preach. Sneak units to go with the sneak commanders that cause additional unrest. And 4th lvl summons for misfortune (0-lvl if cbm is used). Do you think all that is just coincidence? The also have national summons for 2 raise-fortune units and 4 seducers. A strategy of turtling while using these to lower the combat resources of your neighbors would seem to me to be almost pre-written into this nation.
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SP maybe gandalf, but in MP bogarus is going to have be a huge target, due to the incredible research of the starets. You're going to be spending your time and attention either with an awake pretender or churning out blood research to get past the mid game.
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May 20th, 2010, 11:42 PM
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General
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Join Date: Oct 2007
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Re: Luck/Turmoil versus Nothing.
Generally if I want to take luck, I try to take it with neutral order. Otherwise, with turmoil you lose out on a lot of gold potential. On the other hand, if what you really want is just a lot of gems, and you're not that worried about gold, then turmoil can be worth it. That said, I would really only play turmoil/luck with pangaea.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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May 21st, 2010, 07:14 AM
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First Lieutenant
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Join Date: Jan 2010
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Re: Luck/Turmoil versus Nothing.
Quote:
Originally Posted by rdonj
Generally if I want to take luck, I try to take it with neutral order. Otherwise, with turmoil you lose out on a lot of gold potential. On the other hand, if what you really want is just a lot of gems, and you're not that worried about gold, then turmoil can be worth it. That said, I would really only play turmoil/luck with pangaea.
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and EA+LA Mictlan and any other nation that you go to a quick blood economy/strategy. I guess MA+LA Abysia and some other nations can also work well for it, though taking them with Turmoil does raise some difficulties...
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May 21st, 2010, 07:30 AM
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General
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Join Date: Oct 2007
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Re: Luck/Turmoil versus Nothing.
True, if you plan on relying on blood hunting, turmoil luck makes a lot of sense.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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May 21st, 2010, 08:26 AM
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Corporal
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Join Date: Apr 2010
Location: Wichtia, KS
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Re: Luck/Turmoil versus Nothing.
If I'm going to kill my scales to make a good bless/a good pretender, I usually take luck (and sometimes growth) and then just lower everything else.
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