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Luck/Turmoil versus Nothing. - .com.unity Forums
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Old May 20th, 2010, 04:50 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Luck/Turmoil versus Nothing.

High misfortune can be a real pain. Yes it raises unrest and it brings bad events. But it also can be a pain to others who are trying to push their way into your dominion. If you use something like fortunetellers to protect important provinces, its possible to use misfortune as a tactic against others.

Consider Bogarus (in the late age).
Fortunetellers for home, sneak commanders that cause misfortune and unrest and spy and stealth-preach. Sneak units to go with the sneak commanders that cause additional unrest. And 4th lvl summons for misfortune (0-lvl if cbm is used). Do you think all that is just coincidence? The also have national summons for 2 raise-fortune units and 4 seducers. A strategy of turtling while using these to lower the combat resources of your neighbors would seem to me to be almost pre-written into this nation.
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