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Luck/Turmoil versus Nothing. - .com.unity Forums
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Old May 21st, 2010, 09:09 PM
Squirrelloid Squirrelloid is offline
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Default Re: Luck/Turmoil versus Nothing.

Some notes:
Gandalf is wrong: Misfortune is not a weapon against your enemies. Your luck scales act as misfortune scales for your opponents (ie, so long as its in your dominion).

Presumably, your misfortune scales act as luck scales for your opponents.

O/L is a perfectly playable combination in CBM - I happen to like it a lot with some nations. Sure, you get fewer events, but that just means you need more provinces to routinely max out your events...

T/L works for nations who don't need a lot of cash. Not only do the Mictlans generally want to get into blood in a big way, they also don't need much cash to pop out an expansion party every turn. So Turmoil synergizes with the blood, it also isn't that painful.

Many nations that require high resources can afford turmoil because the gold:resource ratio for their troops reduces their gold needs substantially.

(Obviously (almost) all nations would *like* order scales since infrastructure is still costly, but you can make up the difference in faster expansion with a lot of nations since those turmoil scales are usually translating into a better blessing or more-uber awake SC).
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