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Endgame Diversity Mod - v1.2 released - .com.unity Forums
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  #1  
Old June 9th, 2010, 09:47 AM
Squirrelloid Squirrelloid is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

I don't see why Rocs are a problem. Why should the go-to air caster summon be a *nature* spell? So its a fog warriors caster. That's fine.

No one complains the Troll King is a good AoG platform...

I'd like to see more caster summons for paths that are required to summon them (fire notably has no midgame commander summon which is a fire caster).

Water has a few, death has a few, astral has one, earth has one, nature has one, air and fire didn't. Now air does. I don't see the problem.

Re: Treants - i prefer the slow movement speed option. Even treelords have a combat move of 2 iirc.
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Old June 9th, 2010, 03:24 PM

rdonj rdonj is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Well, the treant already only has 6 ap, so it can only move three squares as it is. I guess you could make it move even slower when rooted....
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