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June 14th, 2010, 01:29 PM
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Corporal
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Join Date: Nov 2009
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Re: Endgame Diversity Mod - Lategame summons, released at last!
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Ok, air is already easy to get access: Faerie Queen or Tarts will easily get you A3 casters, if not the occasional A4.
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Faerie Queen cost 40N, 40! and N gems are very important if you want spam tarts, gift of reason and gift of health will consume tons of N gems.
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Tarts are pretty trivial to get. You can get there off D1 on your pretender no problem. Its not even hard. Everyone who doesn't get D nationally wants a little death on their pretender anyway.
(d1 + 2 rings -> d3 -> mound king +2 rings -> D5 -> demilich + 2 rings + 1 other booster -> D7. Substitute skullface/skull staff as you get the D to make them to free your rings up for other duties).
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Is that really "trivial"? If some one start with high bless strategy like W9F9 mictlan or such, he won't have enough point for another new path. In fact, I have rely on wolf tribe shaman to access death for many times.
And yes, with D1, it is possible to get to D7, assume you have enough gems: 30S for ring of sorcery(require const6), 7D for staff, 28D for mound fiend(NOT MOUND KING!)(require conj7), 30D for demilich(require enchantment8!),and 48S for ring of wizardry or 18D for skullface. Without national D or S mage, how can a nation like eriu or man(or even ma
agartha with D1 but no S)search out enough gems to climb this "tart tree" easily? If you don't have enough N gems or fail to obtain grail or GoH, then D7 is only the beginning of the most annoying part.
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If the idea is to provide alternatives to tarts, one of the things the mod must do is make diversification possible without relying on tarts.
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I agree with this, alternative diversification method would be nice, but so long it seems llama's intention on this mod is to provide multiple SC other than tarts. Path diversifications are much harder to balance than SC, for "from which path can get which path" is quite a hard decision due to different national recruitable mage diversity.
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And I maintain a Roc will never be worth summoning at *any* price if its only A2. It has absolutely no role to fill. A3 at least makes it a serious air caster. It will never be a good thug without full slots or insane stats. And there's basically nothing worth casting at A2.
Heck, even with A3 the faerie queen is still better because she has hands (for forging more air boosters). The Roc was pretty marginal with A3, imo, at A2 I wouldn't spend 10a on it. Maybe 5, its probably about as useful as Call of the Winds... (And much harder to summon)
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Is that a joke? One D1 zombie stats revenant cost you 9d! In fact, if a A2 roc only cost 5a, one tenth of a air queen, then you may expect to meet a non air nation(with A4 pretender)bring 10 or more roc to spam thunder strike with pretender cast storm, at the beginning of third year, or much earlier if find plenty A site at the early game. Abysia crush their enemy with thunder strike? That can be quite a surprise since no one would expect or react on such strategy
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But llama, you're dead wrong on diversification, because diversification is already easy. It just requires death/tarts.
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As I said, tarts strategy require tons of death, nature and astral gems along with high path(especially astral), that is why llama made this mod, to let nation without death nolonger necessary to follow death nation painfully.
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June 15th, 2010, 11:12 AM
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Major General
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Join Date: Jun 2009
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Re: Endgame Diversity Mod - Lategame summons, released at last!
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Originally Posted by Sajuuk
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Ok, air is already easy to get access: Faerie Queen or Tarts will easily get you A3 casters, if not the occasional A4.
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Faerie Queen cost 40N, 40! and N gems are very important if you want spam tarts, gift of reason and gift of health will consume tons of N gems.
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If you don't need to spam tarts, you won't be burning all those N on them now will you? Since teh goal of the mod is to provide alternatives to tarts, we should start thinking about people actually not using tarts (I know, a strange state of affairs).
That said, Faerie Queens are well-worth the 40n even in a tart world (depending on relative n and d gem income), and have guaranteed access to A3. For all the Roc's vaunted ability to diversify into air with A3, most non-air nations are going to need tarts or faerie queens to even start summoning them. Air is a very low value path for a pretender, and A4 is a significant expense.
I should also note I think tarts are too cheap and GoR is too expensive. But i don't think that's even relevant to this discussion.
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Tarts are pretty trivial to get. You can get there off D1 on your pretender no problem. Its not even hard. Everyone who doesn't get D nationally wants a little death on their pretender anyway.
(d1 + 2 rings -> d3 -> mound king +2 rings -> D5 -> demilich + 2 rings + 1 other booster -> D7. Substitute skullface/skull staff as you get the D to make them to free your rings up for other duties).
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Is that really "trivial"? If some one start with high bless strategy like W9F9 mictlan or such, he won't have enough point for another new path. In fact, I have rely on wolf tribe shaman to access death for many times.
And yes, with D1, it is possible to get to D7, assume you have enough gems: 30S for ring of sorcery(require const6), 7D for staff, 28D for mound fiend(NOT MOUND KING!)(require conj7), 30D for demilich(require enchantment8!),and 48S for ring of wizardry or 18D for skullface. Without national D or S mage, how can a nation like eriu or man(or even ma
agartha with D1 but no S)search out enough gems to climb this "tart tree" easily? If you don't have enough N gems or fail to obtain grail or GoH, then D7 is only the beginning of the most annoying part.
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Sorry, mound fiend, you knew what I was talking about.
Yes, easy. Heck, you don't even need the lich (although liches are pretty nice), mound fiend + 2 rings + skull face + skullstaff = d7. Or Kokythiad + same. So you can run this off pure construction/conjuration.
You're going to make the rings anyway. You're probably going to make the death boosters anyway. So those aren't actually costs. They just end up getting used here. (this is why i recommend the lich, so you can swap out a ring).
You could also get the rod of +3D, which makes things much easier. And if you're seriously planning on tarts, you're already planning on winning the race to artifacts for the chalice.
Regardless, you have to treat tarts as if the person summoning them has either the Chalice or GoH for balance purposes, because someone will have those, and that's what the person trying to use not tarts is going to be competing against.
But it is perfectly plausible just to spam out tarts and GoR the ones who aren't feebleminded.
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I agree with this, alternative diversification method would be nice, but so long it seems llama's intention on this mod is to provide multiple SC other than tarts. Path diversifications are much harder to balance than SC, for "from which path can get which path" is quite a hard decision due to different national recruitable mage diversity.
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You can't provide real alternatives to tarts unless you solve for both diversification and SC capability. Its really impossible to treat tarts as just one or the other. By separating the alternative SCs from the alternative summoned mage chasses its already introduced more balanced options. It should stick with that, not backpeddle on summonable mages.
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And I maintain a Roc will never be worth summoning at *any* price if its only A2. It has absolutely no role to fill. A3 at least makes it a serious air caster. It will never be a good thug without full slots or insane stats. And there's basically nothing worth casting at A2.
Heck, even with A3 the faerie queen is still better because she has hands (for forging more air boosters). The Roc was pretty marginal with A3, imo, at A2 I wouldn't spend 10a on it. Maybe 5, its probably about as useful as Call of the Winds... (And much harder to summon)
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Is that a joke? One D1 zombie stats revenant cost you 9d! In fact, if a A2 roc only cost 5a, one tenth of a air queen, then you may expect to meet a non air nation(with A4 pretender)bring 10 or more roc to spam thunder strike with pretender cast storm, at the beginning of third year, or much earlier if find plenty A site at the early game. Abysia crush their enemy with thunder strike? That can be quite a surprise since no one would expect or react on such strategy
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How often have you seen someone actually use revenants anyway. Spells that rarely if ever get used are not a good metric for balance. I have seen precisely 0 revenants in MP play. Clearly a powerhouse option...
A4 pretender, lol. When's the last time you saw that from a non-air nation? 10 rocs is what, 250 air gems? Non-air nation? Year 3? lol.
Not to mention Conj 6 early enough to summon 10 rocs with 1 caster is actually rather hard to do. Most nations would be struggling to have it by middle of year 2. Why don't you try actually doing these things - what you propose is clearly impossible.
Besides, any nation should see the Roc build-up through scouting and prepare against it. If they don't, they deserve to lose.
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But llama, you're dead wrong on diversification, because diversification is already easy. It just requires death/tarts.
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As I said, tarts strategy require tons of death, nature and astral gems along with high path(especially astral), that is why llama made this mod, to let nation without death nolonger necessary to follow death nation painfully.
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S3+ on a pretender is pretty standard for nations without native astral access. Every nation absolutely needs to have a plan for getting a RoS and a RoW. Its an essential part of planning for the endgame. Pretending nations won't have rings is just self-deception.
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June 15th, 2010, 11:50 AM
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General
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Join Date: Oct 2007
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Re: Endgame Diversity Mod - Lategame summons, released at last!
Squirrel - he meant at 5 gems a piece.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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June 15th, 2010, 12:43 PM
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Major General
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Join Date: Jun 2009
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Re: Endgame Diversity Mod - Lategame summons, released at last!
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Originally Posted by rdonj
Squirrel - he meant at 5 gems a piece.
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I might be prone to slight exaggeration.
I dunno, Rocs felt like they were supposed to be more than mobile wall breakers. I suppose at 15-18a I *might* summon them for that. The thing about wall shakers is they also cast panic - something that you can use to make indie commanders more useful. So I'd probably rate a Roc about the same.
For conj6 and A4 it seems pretty weak though.
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June 15th, 2010, 01:39 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Thanked 206 Times in 159 Posts
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Re: Endgame Diversity Mod - Lategame summons, released at last!
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Originally Posted by Squirrelloid
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Originally Posted by rdonj
Squirrel - he meant at 5 gems a piece.
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I might be prone to slight exaggeration.
I dunno, Rocs felt like they were supposed to be more than mobile wall breakers. I suppose at 15-18a I *might* summon them for that. The thing about wall shakers is they also cast panic - something that you can use to make indie commanders more useful. So I'd probably rate a Roc about the same.
For conj6 and A4 it seems pretty weak though.
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Can't say I've noticed
A2 can still cast confusion, thunder ward, gift of flight, false fetters, thunderstrike, shockwave, wind guide, arrow fend, or summon air elementals at a2. Yes, you need an a4 to start, but it'll help tide you over until you can summon Asynjas having an air caster available relatively early in the game. Of course Asynja don't even have guaranteed A3 either. Anyway, many of those spells seem a lot more useful to me than the ability to cast panic. Granted, shishi can also cast all of the same spells, and are cheaper, as well as being better thugs... I would rather have shishis myself, but a Roc seems a much better deal than wall shakers to me.
Edit: Zeldor - I hate gate cleavers, they take earth and earth is much too necessary for other forging when you would consider summoning rocs.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Last edited by rdonj; June 15th, 2010 at 01:53 PM..
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