.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 23rd, 2010, 12:19 PM
sector24's Avatar
sector24 sector24 is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
sector24 is on a distinguished road
Default Re: OT: Starcraft II and Elemental

There is a lot of feedback, most of it pointing to the game being "fun but unpolished".

http://forums.elementalgame.com/391385

http://forums.elementalgame.com/391443
http://forums.elementalgame.com/391433
(and many more)

Some of the more disturbing stuff is that the "random" maps are not random. The goodies huts are random but you always get some starting resources nearby like fertile land. However the land mass is seeded, meaning that the ocean, mountains, forests, etc. are all static. Kind of takes the wind out of exploration.

Also the tactical combat (which is the biggest draw for me personally) is disabled in multiplayer. It still might be a fun single player game (with time) but I can't see it replacing Dominions.
Reply With Quote
  #2  
Old August 23rd, 2010, 01:20 PM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: OT: Starcraft II and Elemental

Quote:
Originally Posted by sector24 View Post
Some of the more disturbing stuff is that the "random" maps are not random. The goodies huts are random but you always get some starting resources nearby like fertile land.
This is much like Civ IV. The default random map generators put a lot of additional resources near the player's starting location.

Quote:
Originally Posted by sector24 View Post
However the land mass is seeded, meaning that the ocean, mountains, forests, etc. are all static. Kind of takes the wind out of exploration.
By seeded, you mean a same seed gives the same result, not that it's always the same seed? Please?
Reply With Quote
  #3  
Old August 23rd, 2010, 04:27 PM
sector24's Avatar
sector24 sector24 is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
sector24 is on a distinguished road
Default Re: OT: Starcraft II and Elemental

Yes, the same seed will give an identical land mass, just unique goodie huts and resources and neutral monsters, etc. In the current version there are about...15 seeds across all 4 map sizes? Something very small. There is of course the promise of "dozens" of map seeds coming, but still that's not quite random. To equate it to dominions, it's like having dozens of pre-set maps (Parganos, Silent Seas, etc.) but with random magic sites. I would not call that random map generation, and I don't think any Dominions player would either.
Reply With Quote
  #4  
Old August 23rd, 2010, 08:16 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: OT: Starcraft II and Elemental

Quote:
Originally Posted by sector24 View Post
Yes, the same seed will give an identical land mass, just unique goodie huts and resources and neutral monsters, etc. In the current version there are about...15 seeds across all 4 map sizes? Something very small. There is of course the promise of "dozens" of map seeds coming, but still that's not quite random. To equate it to dominions, it's like having dozens of pre-set maps (Parganos, Silent Seas, etc.) but with random magic sites. I would not call that random map generation, and I don't think any Dominions player would either.
Pros and Cons. There are times that I wish the mapgen in Dom3 would take a seed.

There is usually a seed. You just dont always get access to it. Unless it randomly reseeds in mid generation its the same whether you know there is a seed or not. Creating a true random in programming languages is a history subject all its own.

And a seed generally means at least 65535 options. Thats alot of maps.

If properly used a seeded generator can create a map hundreds of times larger than other games without adding to the size of the game, cpu load, or memory use.

Last edited by Gandalf Parker; August 23rd, 2010 at 08:31 PM..
Reply With Quote
  #5  
Old August 23rd, 2010, 09:04 PM
sector24's Avatar
sector24 sector24 is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
sector24 is on a distinguished road
Default Re: OT: Starcraft II and Elemental

To be honest I don't consider Sourceforge and similar projects to be successors in any tangible way. If you don't own the intellectual rights to the project, you can't make the sequel. You can certainly make something, but when everyone is a volunteer the odds of any project going all the way to completion go way down.

As far as the seeds go, I do understand how they are supposed to work. However, the way Stardock talked about them it seems like only certain seeds have valid resources surrounding the starting areas. Since not all seeds are valid, we have to rely on them to provide them for us. Technically you can delete the seed altogether and create a totally random map, or use a manual brute force attack to generate all maps and then manually check which ones work for you. I think that's only for people who want to play Elemental: War of Boredom.
Reply With Quote
  #6  
Old August 23rd, 2010, 10:27 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: OT: Starcraft II and Elemental

Quote:
Originally Posted by sector24 View Post
To be honest I don't consider Sourceforge and similar projects to be successors in any tangible way. If you don't own the intellectual rights to the project, you can't make the sequel. You can certainly make something, but when everyone is a volunteer the odds of any project going all the way to completion go way down.
I fully agree. In fact, I mentioned it in another thread where they were discussing how great games would be if the devs listened to the community. Im not against it. But everything has its pros and cons. Open projects tend to show the other side of that argument at a high percentage.

But it still makes a good hunting ground. Sometimes one of them will actually get to a working alpha. They are often just messing around with it but once it gets there you can talk to them about going legit. Sometimes it involves giving up the games working name for a completely new one and dropping some other too-close-to-hide characteristics of the old game but if they want to continue onward to a marketable product they can.

But like I say, until they have a working playable alpha its usually not worth talking to them. 90% of them fall out before doing any real code.

Quote:
As far as the seeds go, I do understand how they are supposed to work. However, the way Stardock talked about them it seems like only certain seeds have valid resources surrounding the starting areas. Since not all seeds are valid, we have to rely on them to provide them for us. Technically you can delete the seed altogether and create a totally random map, or use a manual brute force attack to generate all maps and then manually check which ones work for you. I think that's only for people who want to play Elemental: War of Boredom.
Thats sucks. Ive gotten used to developers not making good use of seeds but that sounds like not even making average use of it. On the other hand, changing out the seed-feed for a generator is something that can easily be done at the last minute so maybe its just that way now for testing purposes (I hope). Well Brads fame has always been AI, not maps.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.