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  #1  
Old August 26th, 2010, 02:24 PM

hawk66 hawk66 is offline
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Default Re: Filter options for SAMs

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Originally Posted by Mobhack View Post

However - if you think such tactics are gamey, then agree a limit to UAV numbers pre-game (the AI does not use spotter planes).
Andy
It's slightly off-topic but would it be possible to consider that AI can use spotter planes, too? So, for example if the AI assaults ,it checks (planned) approach route etc.?
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Old November 4th, 2010, 07:19 PM
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gila gila is offline
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Default Re: Filter options for SAMs

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Originally Posted by hawk66 View Post
Quote:
Originally Posted by Mobhack View Post

However - if you think such tactics are gamey, then agree a limit to UAV numbers pre-game (the AI does not use spotter planes).
Andy
It's slightly off-topic but would it be possible to consider that AI can use spotter planes, too? So, for example if the AI assaults ,it checks (planned) approach route etc.?
Why?,when there is so many human players that will do that
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Old November 26th, 2010, 07:59 AM

Render Render is offline
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Default Re: Filter options for SAMs

I think, depending on the system in question (real life), some of the larger LR SAMs do not or will not lock on to something that small. Either by design or happenstance system design flaw (SAM-2).

OTOH: I know the Russians made a point out of using AAM's to shoot down at least one Georgian UAV prior to their invasion.

http://www.youtube.com/watch?v=dNpABtIKERg

===

Game-wise I'd much rather burn up as many as a dozen UAV's exposing the AI's positions before I move a single ground unit. Ground units take objectives, UAV's cannot. UAV's are much cheaper then MBT's purchase points wise.

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