Quote:
Originally Posted by Wdll
What are you talking about? Forget the long range sams. No matter what air defense you have, it's just plain wrong to waste missiles on them when you know there is a good chance of bombers coming to attack. It's just a gamey trick to use. It has nothing to do with reality or wargaming. I understand there is perhaps very little it can be done about it due to the oldness of the code or something, but to also not mention it, is wrong.
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UAV/scout plane (same thing, same class) - are primary recce elements for your enemy. They can return for another peek at you very quickly. Therefore I'm perfectly happy to see them be deleted.
If your enemy has used slots on UAV, then he has reduced the number of strike flights he can buy. And modern UAV with high EW and TI are not very cheap assets, either. If a human opponent is using these to soak up SAM - then let him, I say. Free VP. Your SAM do have ammo resupply, of course?.
Any air defence should be layered - relying on just a few LR-SAM without the backup of several MANPADS and SP-AAA/SAM as a backup is poor tactics. (Me, I first buy as many ZSU-23-4 (or similar) radar SP-AAA as I can, then some decent MANPADS (and/or 40mm or 57mm radar AAA), before thinking of SP or LR SAM systems

!)
However - if you think such tactics are gamey, then agree a limit to UAV numbers pre-game (the AI does not use spotter planes). 1 or 2 UAV in support of a battlegroup is reasonable - more may not be.
Andy