Re: Space Empires 5
Diplomacy change - treaties require mutual recognition of claims, so the deal establishing the treaty has to divy up the contested systems somehow (with "share" as an available option for any particular system as part of the deal). Once the treaty is in place, whichever party claims a new system first puts it off-limits to claims by treaty partners. No colonizing in systems claimed by treaty partners. No trespassing in systems claimed by treaty partners unless you have a treaty granting access. Ideally, you could either negociate right of passage agreements on an individual basis or a general agreement (automatically granted to the stronger side in a Protectorate or Subjugation, but only to the stronger side). Military treaties would be in two levels, the first being just a pledge to go to war against the aggressor if your ally is attacked, the higher allowing the partners mutual right of passage to the entirety of each other's empires plus refueling rights.
Generally, a more EU-like diplomacy system include the very large number of independent nations (I think 208 possible in EU2). Of course, there would need to be way over 255 possible systems. I think I'd like to say up to 200 races and over 2000 systems.
Hexes instead of squares for both the system & tactical maps.
Realistic and much larger system maps, something akin to the system maps in Starfire. Asteroids should be actual belts.
A much larger tactical map, so big that a ship of the highest possible speed can run in a straight line without hitting the edge before the turn limit. If you are out of weapons range and the enemy has no ship faster than your slowest, you should be able to hit "retreat" and not play out all the tactical turns.
A solution to the missile dance. My preference is proportional movement a la Star Fleet Battles. An acceptable substitute would be the ability to give your ships "opportunity fire" orders with a range limit, a la Steel Panthers. Maybe an option to have it work either way, the former being better for single player and the later for Online MP.
An optional type of star drive that works without warp points. You would only be able to activate it from a sector at the edge of the system map. You could jump to any system within range (range limit increasing with tech) within a certain arc centered on the sector from which you depart. You would appear in the sector of your choice in the target system within an arc around the straight line between the stars. Of course, you would not see the contents of the target system before picking your entry sector, unless you already had something there. Using game set-up,you should be able to sel;ect which method (jump drive or warp points) works in your game, or maybe both if you like.
The ability to nest fleets.
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