Yeah I noticed the production bug. I keep getting resources even after they were gone. If spheres and ringworld have less resources than they cost to build they aren't even practical in a finite game at all. Thanks for the info
I played around with this a bit a little while ago. I think it may not be a bug in the terms you are thinking but a problem with the rounding routines.
I played a test game some time ago and after the amount went to 0 I still had production for a few turns (I think 8-10 turns) before production reached zero of the resource.
Thus I think that there is a rounding down of the amount left so it shows 0 even though there is a tiny fraction left.
However I don't think that test was with the current Version so some one might want to test it.
[This message has been edited by Hydraa (edited 02 January 2001).]
I was playing 1.19 and I kept several planets going for over a year past when they started reading 0 minerals and they had about 15 mineral miner 3's each. My income never dropped.
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I did a test bed today and found out that it does appear that finite resources are not really finite.
As to a Sphereworld a little investment can turn it into a infinite soures or resources of about 400KT of each resource each turn.
To accomplish this I create a sphereworld and then began building value improvment facility. ( I did this to the max of 999MT of each resource in the test). After doing a little figuring if you improve the planet to 150-200 MT of each resources you can then have 199 Monolith's III2 and 1 value improvement iii facility. The 3% increase on 200 MT will improve the value of the sphereworld by 6MT. During the 10 turns up to that point you have pulled 4-5MT out of the world depending on bonuses.
I find out that in a finite resource game that multiple value improvements planets where additive. At one point I was added almost 300% to the value of my Sphereworld finite resources a year. This increase the amount of resources by 300% of the base amount at the time.
This could also be used on smaller worlds as well. If my rough calculations are right, after getting a huge planet with adv storage to a value of 22MT you can then have 29 monoliths pulling out about 600KT of each resource with the 1 value improvement plant refeshing it each year.
This is can only be done if you have the time to invest in the process. Similar to compounding interest. Do you take a little know or do you invest into the future.
I guess this raises the question if Value improvement planets should be strictly additive or not.
quote:Originally posted by Nyx: I was playing 1.19 and I kept several planets going for over a year past when they started reading 0 minerals and they had about 15 mineral miner 3's each. My income never dropped.
Oh, good! Another bug we can "Role-Play" through!
Jonathan
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