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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old December 5th, 2010, 12:30 PM

Azurain Azurain is offline
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Default Re: Assimilation (Conquered Lands)

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Originally Posted by Colonial View Post
Ulm would be screwed, rather. man would be fine...
MA Ulm's units are all high-resource, so you don't get all that much unit diversity from them, and their magic isn't the best. MA Caelum, on the other hand, with low-resource flying archers (ie, high-availability) and good air mages...

By which I mean to say, it's not always balanced with juicy nations being more inviting to conquer. In fact, I should probably re-balance it a little if I get some time at some point. Version 1.1 or somesuch, with Late maybe.
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Old December 5th, 2010, 05:11 PM

zegc-ben zegc-ben is offline
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Default Re: Assimilation (Conquered Lands)

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Originally Posted by Azurain View Post
By which I mean to say, it's not always balanced with juicy nations being more inviting to conquer. In fact, I should probably re-balance it a little if I get some time at some point. Version 1.1 or somesuch, with Late maybe.
Actually it's most of a balance mechanisme with the most powerfull nation being the most interesting targets. The main problem would be with nations that have specific interesting units without being that powerfull (Caelum for flying units of course, nations that have unusual cross path, ...)
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