.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #17  
Old December 21st, 2010, 09:01 AM

leonardus leonardus is offline
Private
 
Join Date: Dec 2010
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
leonardus is on a distinguished road
Default Re: Rifle amo HE and AP Penetration

Quote:
Originally Posted by Mobhack View Post
HE is not an AP round - so does not get weak spot extra penetration for direct aimed fire. Only AP/Sabot/HEAT does.

Also, I think I am getting confused - perhaps because English is not your mother tongue?.

I originally took your postings to mean that you had seen rifle fire penetrate armour.

But on reflection - I think that you are actually asking for rifle fire to be able to penetrate light armour?. Sorry, but that will not change.

Cheers
Andy
OK, I understand. But, please tell me why a sniper aimed rifle from 50 meters can't entered throw vision slit of an armor ? Especially when armor is not on the move and the experience of the sniper is high ? Those situations were very common in ww2, I read about many of them in books. Or, how you imagine a sniper suppression fire at such a vehicle to be ? A no chance tracks/plates chaotic fire which surely attract response fire or a more usefull one trying to find a way throw the driver/gunner slit or something like that ? So, if it's wanted to improve the game to be more challenging and accurate/realistic, here's one good place.Sorry my language but I am NOT insisting for rifle brute penetration fire, but for such above situations ! And never encountered ones, only when I was gaming with the OOB editor and give to rifles some AP rounds instead of the common HE ones. In fact that's not such a stupid thing, when it's a fact that in ww2 ''Between 80 and 90 % of all 7,9mm ammunition produced was of the 7,9 sS (sS for schweres Spitzgeschoss = "heavy pointed bullet") type''......and ''The regular sS projectile had the following penetration performance: 85cm of dry pine wood at 100m, 65cm at 400m, 45cm at 800m and 10cm at 1,800m; 10mm of iron at 300m, 7mm at 550m; 5mm of steel at 100m; 3mm at 600m.''
These numbers tell from themselves.

Thank you.

Leo.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.