.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 31st, 2011, 03:43 PM

Thanatus del Dragos Thanatus del Dragos is offline
Sergeant
 
Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
Thanatus del Dragos is on a distinguished road
Default Modding from work, need a little info

I'm modding from work, yes I know I am a terrible employee, and I just need to know if a Bardiche is one handed or 2. Thank you.
Reply With Quote
  #2  
Old January 31st, 2011, 04:46 PM

Doo Doo is offline
Sergeant
 
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
Doo is on a distinguished road
Default Re: Modding from work, need a little info

Where do I find this info? I know how to look inside mods but I can't find the vanilla game files for this sort of thing?
Reply With Quote
  #3  
Old January 31st, 2011, 04:57 PM

Thanatus del Dragos Thanatus del Dragos is offline
Sergeant
 
Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
Thanatus del Dragos is on a distinguished road
Default Re: Modding from work, need a little info

You know, I don't know...I think you can look in game, but I don't think that any unit actually uses that weapon, even though it's coded in the game.
Reply With Quote
  #4  
Old January 31st, 2011, 05:02 PM

Doo Doo is offline
Sergeant
 
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
Doo is on a distinguished road
Default Re: Modding from work, need a little info

You can define a weapon yourself, including if its one or two handed.

I think thats how humans have two handed Glaives but those Atlantian big fella's have one handed Glaives.
Reply With Quote
  #5  
Old January 31st, 2011, 05:05 PM

Thanatus del Dragos Thanatus del Dragos is offline
Sergeant
 
Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
Thanatus del Dragos is on a distinguished road
Default Re: Modding from work, need a little info

That's true, I could just define the weapon myself. You are a wise one, Mr. Doo.
Reply With Quote
  #6  
Old January 31st, 2011, 05:14 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Modding from work, need a little info

I think you should look at the db file:
http://forum.shrapnelgames.com/showthread.php?t=42819

Creating your own weapons makes it harder to make it compatible with other mods. (Such as the armor and weapon balance mod).
Reply With Quote
  #7  
Old January 31st, 2011, 05:16 PM

Thanatus del Dragos Thanatus del Dragos is offline
Sergeant
 
Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
Thanatus del Dragos is on a distinguished road
Default Re: Modding from work, need a little info

Thank you. I tend to not use other peoples mods myself, so that's not a real issue with me.
Reply With Quote
  #8  
Old January 31st, 2011, 05:26 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Modding from work, need a little info

But if you plan to release your mod, it would be nice to use existing weapons. (It makes your mod also easier to make compatible, as it has a smaller weapon nr profile). But just details. Good luck with the mod. (And next time, post in the correct subforum ).
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.