|
|
|
 |

July 18th, 2002, 09:12 PM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: This is a pretty nasty racial combo...
I would really like to see your .emp or general plan for that type of empire SJ.
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

July 18th, 2002, 09:18 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: This is a pretty nasty racial combo...
That's only cause SJ offered to sell neat toys to me, so I didn't attack him.  j/k Well, that, and the fact that I am between his empire and the rest of the galaxy, so it would be rather problematic for others to attack his homeworld (supply related problems).
You know Dumbluck, upgrading our treaty to a T&R treaty would help a little.
[ July 18, 2002, 20:26: Message edited by: Imperator Fyron ]
|

July 18th, 2002, 10:53 PM
|
First Lieutenant
|
|
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: This is a pretty nasty racial combo...
Quick Question for those who use Temporal:
Do you just head straight for Temporal Space Yards, or do you research Space Yards 3 first? Seems like you would have to in order to build Space Yard ships (I don't believe Temporal has a SY ship component).
It seems like a waste that you have to demolish your SY 3 in order to build a Temporal yard.
I'm just wondering if anyone found it effective (or feasible) to go straight for temporal yards?
|

July 18th, 2002, 10:58 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: This is a pretty nasty racial combo...
I have heard of mods that add a temporal yard component, and other mods that make it possible to upgrade a SY3 to a Tempomral Yard without destroying it. In the stock game though you have abou tcovered it. No way around it. You could stay with SY 1 for your ship based yards, but they would be pretty slow.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

July 19th, 2002, 12:20 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: This is a pretty nasty racial combo...
I've moved space yard components to the REPAIR field with repair bays. This saves you having to research space yards just to have the component. Next issue: Should automated repair bays and space yard require computers. Logically, I'd say yes, but it might create some serious problems for the AI to add more research requirements to a basic thing like space yard components...
|

July 19th, 2002, 12:53 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: This is a pretty nasty racial combo...
Quote:
I would really like to see your .emp or general plan for that type of empire SJ.
|
Unfortunately, I don't have any declassified Versions that will work in public Versions of PBW at the moment.
The recipe:[*] Start with a 5000 point P&N game.[*] Take all racial tech areas, including grav manip and living ships.[*] If available, choose "Endemic Wastefulness" to help balance the books later. Micromanagement and heavy investment in supply infrastructure can typically overcome this disadvantage.[*] Take large to maximum negatives on Physical strength, repair rate, happiness, and anything else you feel you can do without.[*] Resource Aptitudes should be set to 80% to get the most points at the least cost.[*] If normal, be sure to increase maintenance reduction. If nomadic, take smaller negative values on other characteristics. In fact, if you're nomadic, you can probably afford to take a negative on maintenance reduction, which should net you a significant amount of points.
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|