Re: Help creating a scenario
You could try setting the reaction value (in HQ view) to 0 and then assigning 3 waypoints per turn all in the same spot for the duration. If it is a scout vehicle (from what I understand of Pyros' notes in the manual) you'd need to also set it to be a reinforcement arriving on turn 3 (100% chance).
If that doesn't work, try following the patrol route example that Pyros gives in the manual. Just have the unit do a small loop around a few hexes.
Hope this helps,
Brian
|